Quote Originally Posted by RokkuEkkusu View Post
Most healers usually just really need to heal and folllow mechanics as necessary just to get most of the basic content done. They can supplement DPS if the party, especially the tank, is geared enough.

However, tanks have to hold aggro, position the boss, and time defensive cooldowns for some hard hitting attacks. And not to mention the average DF attitude toward tanks at times can be harsh for most players.
Please don't try to over simplify healing to justify tanks having more achievement rewards. As a healer I am very often carrying other players whether they're undergeared, can't dodge anything, or it's a 24 man and yet again the other healer acts like they only have dps spells.

That isn't to say tanking isn't challenging. It is. But saying healers "just have to heal and follow mechanics" is so false. We're constantly expected to and have to make up for the shortcomings of others.

One of the reasons why people shy away from tanking is because tanks lead the pace of the group, therefore everyone has their eyes on them all the time. That on its own can be very daunting. Healers tend to be invisible until something goes wrong.