Nothing should be limited. It's a...horrid, for inability to use far stronger words without a ban, thing that's being cheered for on mainly by the select few people that were born into the wrong species. They clearly planned on being peacocks.
For those select few that get it and enjoy it, there are TONS of people that don't give the slightest bit of care about preening their feathers in front of random strangers they'll probably never again meet in digital world, let alone real one, and just want to play the game.
That irksome bit behind me...I never said that every achievement should be easily achievable or anything of that sort. I cannot understand how you managed to see that in a post where I said that a good time for achievements is few weeks to maybe some months for some more common content when actively playing the game.
What I DID say is that any SINGLE achievement needs to be obtainable within that time frame.
You want bigger achievements that take longer?! Start by getting the achievements already in the game. Then once you did all of them go and clamor for further stages.
I have literally zero idea what you mean by this. I never spoke about rewards of any sort and I sure as...well, ya know...didn't even remotely imply making anything easier or "worse". I did say that no ridiculous layer should be added to the achievements like getting commendations or doing X duty Y times. You reached the highest level achievement on them?! Good for you! Now work on another type.
I don't care in the slightest what you think is a progression or not. I am not arrogant enough to think that my way of thinking trumps all and whether you want it or not there are tons of people that will look at the achievements, will count how much time they'll take and drop out within their first 30 days bundled up with the game. Those are the sort of people that could very much help sustain Final Fantasy XIV for years to come, but feel neglected and shunned for being "new", for not noticing the game earlier. Developers of many games finally notice that.
Veteran rewards being removed, Road to X buff being available, bonus experience to leveling secondary classes based on highest level class available, unsyncing old content etc. These things are all there to make "catching up" easier so that new players don't have to feel hopelessly behind in everything. Other games reduce the experience needed per level commonly. Even cheap, Korean mass-made games implement this reduction in experience needed. Because there's a reason.
Veteran players are veterans not because there's a super-duper achievement that they're almost completely done with on arrival. They are veterans because they actually enjoy the content within the game. But new players can leave for the smallest reasons. That's why they ARE catered to more, and rightfully so. The reward for veterans is that they have new people to play with on a regular basis so there's no stagnation.



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