Quote Originally Posted by kikix12 View Post
This is an MMO. That means that it depends on people entering the game at any part of its life. Making ridiculous achievements that take years to finish may not seem like a problem to the guy that is 90% done with it when its released due to having played for those years, but it is a MASSIVE turn-off for the new player.

No achievement should take more than several weeks, maybe months, for a fresh, active player. For achievements like dungeons which are natural part of the game it can be a lengthier time, maybe a year or so (for ACTIVE player). But nothing further. So no...Ever-increasing numbers of commendations is not a good idea.

Making commendations gotten as X class, that's good. If a person wants it, they can start using that class and get it in a reasonable time-frame. An achievement for ridiculous amount of commendations?! No, nope, nah, no way. It's adding to the negatives to any new players. Something that literally kills games and why Final Fantasy offers TONS of experience bonuses for new players to catch up.
This is exactly the reason they eliminated the veteran rewards program. We were getting to the point that a new player would have looked at it and realized they wouldn't get that sweet Zidane glamor (or whatever other one they were eyeing) until they had been playing the game for literally YEARS at which point, at the rate it was going, there would be other items added in, possibly that they would never get.

Adding in items that players might want but logistically won't ever obtain is bad for player morale, especially if it's in a role you're wanting to draw players to. Even now the commendations are rough for people not playing healer as a primary job. I've been in the game since 2.0 and still don't have the parade chocobo because I main a DPS job, and tended to only get comms when leveling tank and healer jobs despite how well I performed as a DPS or how mediocrely I performed as a healer.