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  1. #1
    Player
    AlexiosCalisthenes's Avatar
    Join Date
    Dec 2014
    Posts
    48
    Character
    Alexius Kalysthenes
    World
    Zalera
    Main Class
    White Mage Lv 90

    Suggestion: healer-based incentives/rewards

    Good evening Developers/SE and fellow forum readers

    I was wondering if the developers would consider looking into some reward base items for healers. Since there are more healers than there are tanks, the rewards can be a lot more challenging than the ones for tanks currently. Perhaps 5,000 commendations as a healer, or running roulettes 10,000 times, something along those lines. The rewards could also be different for different healers.

    I suggest a huge fairy mount for scholar, a star globe for astrologian and a tree-walking mount (like Ennt from LOTR) for white mage?

    Also, would there be further tiers to player commendations as rewards. It would be nice, as I'm asked to heal a lot and have already gotten the parade chocobo. A lot of fellow healers I've spoken to have chimed in that a bit of incentive or rewards for healing would be nice.

    Thank you!
    (24)

  2. #2
    Player
    Transient_Shadow's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    638
    Character
    Flutter Butter
    World
    Malboro
    Main Class
    Scholar Lv 90
    It would be nice to get a little recognition with maybe an achievement or two. And as far as mounts go I think a giant Tonberry would be awesome for sch, more unicorns for whm, and something sharlyan for ast.
    (3)

  3. #3
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    I agree that healers should get more mounts, the current Unicorn isn't enough and also that's just a side quest, it doesn't recognize your contribution enough to healing regularly in duties.

    Saying this it would be nice for every kind of sub-role to get unique mount a well, so one for melee dps, ranged, casters etc. I'd like to think it would encourage players to use other jobs more and learn their toolkits or what they can do, a little knowledge of other jobs goes far in party environments.
    (16)

  4. #4
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    I think it'll only happen once healer becomes the "role in need" for every Duty Finder roulette type for at least a week.

    That being said though, I definitely agree on the request for more commendation rewards.
    (4)

  5. #5
    Player
    Rymm's Avatar
    Join Date
    Jul 2016
    Posts
    901
    Character
    Rymmrael Bhaldraelwyn
    World
    Lamia
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kazrah View Post
    I think it'll only happen once healer becomes the "role in need" for every Duty Finder roulette type for at least a week.
    Pretty much this. The tank mounts were added to move the DF queues along, pure and simple. I'm not saying I'd be against class mounts for healers (or even across the board) but SE has no incentive to put in the effort.

    About comm rewards, this should definitely be a thing. The longer the game runs, the more people will rack up comms. It only makes sense to add a new reward every once in a while. I do remember hearing some rumor about a datamined mount that was just the Parade Chocobo mount in black. There was a lot of speculation that it'll be the next reward mount since the original Parade Chocobo is the 3k comm reward.
    (5)

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  6. #6
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Rymm View Post
    About comm rewards, this should definitely be a thing. The longer the game runs, the more people will rack up comms. It only makes sense to add a new reward every once in a while.
    This is an MMO. That means that it depends on people entering the game at any part of its life. Making ridiculous achievements that take years to finish may not seem like a problem to the guy that is 90% done with it when its released due to having played for those years, but it is a MASSIVE turn-off for the new player.

    No achievement should take more than several weeks, maybe months, for a fresh, active player. For achievements like dungeons which are natural part of the game it can be a lengthier time, maybe a year or so (for ACTIVE player). But nothing further. So no...Ever-increasing numbers of commendations is not a good idea.

    Making commendations gotten as X class, that's good. If a person wants it, they can start using that class and get it in a reasonable time-frame. An achievement for ridiculous amount of commendations?! No, nope, nah, no way. It's adding to the negatives to any new players. Something that literally kills games and why Final Fantasy offers TONS of experience bonuses for new players to catch up.
    (3)

  7. #7
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by kikix12 View Post
    This is an MMO. That means that it depends on people entering the game at any part of its life. Making ridiculous achievements that take years to finish may not seem like a problem to the guy that is 90% done with it when its released due to having played for those years, but it is a MASSIVE turn-off for the new player.
    I partially agree. It should not be a mount, pet, or any item at all. But they can add titles for these insane achievments. Well, maybe they can add (glamour) items, but it should only be accessorys like a special earring for example. Nothing too fancy.
    (1)

  8. #8
    Player
    Rymm's Avatar
    Join Date
    Jul 2016
    Posts
    901
    Character
    Rymmrael Bhaldraelwyn
    World
    Lamia
    Main Class
    Paladin Lv 90
    Quote Originally Posted by kikix12 View Post
    This is an MMO.
    Thanks for the heads up.

    I can acknowledge and agree that new players are important in order to keep the game alive, let alone thriving. That's just basic common sense.

    What I feel we fundamentally disagree on, is the idea of whether or not all rewards (every last achievement, item, title, etc., etc.) ever placed in the game should be easily obtainable by every player. I think most should be. But some should also be very difficult and/or time consuming. Some should even be limited.

    I don't think it's right to make rewards progressively worse as time goes by. That mentality effectively penalizes veterans at the expense of making things easier for new players. Easier being the operative word; this particular case does not even hinge on being doable or not. Because if they were to continue adding cumulative rewards, it's not like they'd be going anywhere. New players are still perfectly able to get them, for the exact same time and effort that everyone else put in.

    It's a cosmetic item; it has no material bearing on the game except to say "I put in X effort at Y activity". It shouldn't be equated to helping new players "catch up" to veterans either in leveling (xp bonuses) or gearing (removing weekly tome or loot caps); both things they need in order to actually progress through and experience all of the game's content.
    (3)

    ~ My FF14 IG account ~
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  9. #9
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Rymm View Post
    What I feel we fundamentally disagree on, is the idea of whether or not all rewards (every last achievement, item, title, etc., etc.) ever placed in the game should be easily obtainable by every player. I think most should be. But some should also be very difficult and/or time consuming. Some should even be limited.
    Nothing should be limited. It's a...horrid, for inability to use far stronger words without a ban, thing that's being cheered for on mainly by the select few people that were born into the wrong species. They clearly planned on being peacocks.

    For those select few that get it and enjoy it, there are TONS of people that don't give the slightest bit of care about preening their feathers in front of random strangers they'll probably never again meet in digital world, let alone real one, and just want to play the game.

    That irksome bit behind me...I never said that every achievement should be easily achievable or anything of that sort. I cannot understand how you managed to see that in a post where I said that a good time for achievements is few weeks to maybe some months for some more common content when actively playing the game.

    What I DID say is that any SINGLE achievement needs to be obtainable within that time frame.


    You want bigger achievements that take longer?! Start by getting the achievements already in the game. Then once you did all of them go and clamor for further stages.

    Quote Originally Posted by Rymm View Post
    I don't think it's right to make rewards progressively worse as time goes by. That mentality effectively penalizes veterans at the expense of making things easier for new players.
    I have literally zero idea what you mean by this. I never spoke about rewards of any sort and I sure as...well, ya know...didn't even remotely imply making anything easier or "worse". I did say that no ridiculous layer should be added to the achievements like getting commendations or doing X duty Y times. You reached the highest level achievement on them?! Good for you! Now work on another type.

    Quote Originally Posted by Rymm View Post
    It shouldn't be equated to helping new players "catch up" to veterans either in leveling (xp bonuses) or gearing (removing weekly tome or loot caps); both things they need in order to actually progress through and experience all of the game's content.
    I don't care in the slightest what you think is a progression or not. I am not arrogant enough to think that my way of thinking trumps all and whether you want it or not there are tons of people that will look at the achievements, will count how much time they'll take and drop out within their first 30 days bundled up with the game. Those are the sort of people that could very much help sustain Final Fantasy XIV for years to come, but feel neglected and shunned for being "new", for not noticing the game earlier. Developers of many games finally notice that.

    Veteran rewards being removed, Road to X buff being available, bonus experience to leveling secondary classes based on highest level class available, unsyncing old content etc. These things are all there to make "catching up" easier so that new players don't have to feel hopelessly behind in everything. Other games reduce the experience needed per level commonly. Even cheap, Korean mass-made games implement this reduction in experience needed. Because there's a reason.

    Veteran players are veterans not because there's a super-duper achievement that they're almost completely done with on arrival. They are veterans because they actually enjoy the content within the game. But new players can leave for the smallest reasons. That's why they ARE catered to more, and rightfully so. The reward for veterans is that they have new people to play with on a regular basis so there's no stagnation.
    (5)

  10. #10
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by kikix12 View Post
    This is an MMO. That means that it depends on people entering the game at any part of its life. Making ridiculous achievements that take years to finish may not seem like a problem to the guy that is 90% done with it when its released due to having played for those years, but it is a MASSIVE turn-off for the new player.

    No achievement should take more than several weeks, maybe months, for a fresh, active player. For achievements like dungeons which are natural part of the game it can be a lengthier time, maybe a year or so (for ACTIVE player). But nothing further. So no...Ever-increasing numbers of commendations is not a good idea.

    Making commendations gotten as X class, that's good. If a person wants it, they can start using that class and get it in a reasonable time-frame. An achievement for ridiculous amount of commendations?! No, nope, nah, no way. It's adding to the negatives to any new players. Something that literally kills games and why Final Fantasy offers TONS of experience bonuses for new players to catch up.
    This is exactly the reason they eliminated the veteran rewards program. We were getting to the point that a new player would have looked at it and realized they wouldn't get that sweet Zidane glamor (or whatever other one they were eyeing) until they had been playing the game for literally YEARS at which point, at the rate it was going, there would be other items added in, possibly that they would never get.

    Adding in items that players might want but logistically won't ever obtain is bad for player morale, especially if it's in a role you're wanting to draw players to. Even now the commendations are rough for people not playing healer as a primary job. I've been in the game since 2.0 and still don't have the parade chocobo because I main a DPS job, and tended to only get comms when leveling tank and healer jobs despite how well I performed as a DPS or how mediocrely I performed as a healer.
    (6)

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