Quote Originally Posted by Hasrat View Post
Now you're really starting to fall deep down the rabbit hole.

I've seen this argument come up previously, and, honestly, it makes a certain bit of sense. It doesn't even need to be connected to ilvl, just merge str and dex into the same stat. Call it Power or whatever you like. The point being, as you've realized, str and dex are mutually exclusive. Jobs that benefit from one gain nothing from the other. There is, effectively, no reason to differentiate them. You can even go a step further and merge it all with int and mind as well for the same reasons. Reduce 4 stats down to 1, because all that's really important is the number; what you call it is less important.

But, truthfully, for any rpg, cutting down stats like that does also make it look maybe a little more bland and generic. While the stats all do the same thing, it's still kinda important to keep them separate just for the sake of the game's atmosphere or ambiance or something. Basically, they're different because being the same would just look boring.
Quote Originally Posted by Shurrikhan View Post
This. And for all we know all items past a given ilvl might not carry any data for primary stats, but instead just look at the gear class and the ilvl. If the code is already effectively as simple as that, there's no reason to strip yet one more RPG element from the game.
I would believe you both if at this point. Stats had any meaning really.

When was the last time someone actually looked at their gear -outside serious raid environment- and considered the stat weights? I think that stopped happening like at the start of 3.0 and going on.

At this point the only real relevant stat is indeed item level. Followed by Attack on weapon. After that, meh, try to not have too much or too little SS and we are just ok, might make a dungeon or whatnot a few minutes faster having the right stat weight, is not like there are deep mechanics involving them anyway.

Welcome to Powercreep. Where the creep is so high, stats themselves are being delegated into irrelevancy. At this point there are more instances with different stats and progression systems than dungeons/raids/trials (honestly at this point, we only have dungeons AND trials)

Those stats and resistances on the character window have a single name: UI clutter and apparent depth. This aint no Dark Souls, not even a single player FF. Aint no Ragnarok Online, you people talking about stats here!

Is just XIV, get whatever is high now like, 390? idk, idc, and grab it while it's hot, next expansion everything is gonna be worthless again. Might help some get a bit more of performance out of the first 2 or so dungeons, huge...