Quote Originally Posted by Hasrat View Post
Now you're really starting to fall deep down the rabbit hole.

I've seen this argument come up previously, and, honestly, it makes a certain bit of sense. It doesn't even need to be connected to ilvl, just merge str and dex into the same stat. Call it Power or whatever you like. The point being, as you've realized, str and dex are mutually exclusive. Jobs that benefit from one gain nothing from the other. There is, effectively, no reason to differentiate them. You can even go a step further and merge it all with int and mind as well for the same reasons. Reduce 4 stats down to 1, because all that's really important is the number; what you call it is less important.

But, truthfully, for any rpg, cutting down stats like that does also make it look maybe a little more bland and generic. While the stats all do the same thing, it's still kinda important to keep them separate just for the sake of the game's atmosphere or ambiance or something. Basically, they're different because being the same would just look boring.
This. And for all we know all items past a given ilvl might not carry any data for primary stats, but instead just look at the gear class and the ilvl. If the code is already effectively as simple as that, there's no reason to strip yet one more RPG element from the game.