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  1. #31
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,714
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by wereotter View Post
    Monk and ninja sharing doesn't really make sense as the two jobs need different main stats. Monk is strength based and ninja is dexterity based, and it doesn't really make sense to have both main stats on a piece of gear just to have them be shared. It made sense when the job was released in ARR because it was either create an entirely new armor set for the job going all the way back to level 1 (since aiming gear had lower defences at the time) or add the stat to the existing monk sets and seperate the two later (something they already did with casting sets at the time having both intelligence and mind at lower levels)
    Seeing how main stats don't influence each other would mean that there is not really any reason to not allow both str and dex be on the same gear. Thinking about it, the main stat in itself is kind of pointless since gear already got another main stat namely ilvl.
    (1)

  2. #32
    Player
    DevilsDontFly's Avatar
    Join Date
    Feb 2015
    Posts
    712
    Character
    Iroira Sinzha
    World
    Coeurl
    Main Class
    Dancer Lv 90
    The only answer I have is aesthetic reasons, and maybe because of stats distribution, but mostly aesthetic reasons. I remember NIN used to share gear with BRD back in ARR and everybody used to say aiming gear looked stupid on ninjas. Dragoons are known throughout the franchise to be a heavy armor wielder, so it makes sense that they have their own gear that resembles the one of a tank so much. Same applies for MNK and NIN. Though to me it would have been better if SAM used the same gear as NIN and maybe scaled off DEX. That way the excuse could be that different types of damage (slash, blunt, piercing) uses different labeled sets (maiming, striking, scouting). But oh well.

    Edit: To add to it now that I think about it, it's also probably to make people sink more time into the game. If all 4 melee dps used the same gear it would take you 1/3 of the time it usually takes to gear all of em to ilvl cap.
    (0)
    Last edited by DevilsDontFly; 01-18-2019 at 12:32 AM.

  3. #33
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,714
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by DevilsDontFly View Post
    The only answer I have is aesthetic reasons, and maybe because of stats distribution, but mostly aesthetic reasons. I remember NIN used to share gear with BRD back in ARR and everybody used to say aiming gear looked stupid on ninjas. Dragoons are known throughout the franchise to be a heavy armor wielder, so it makes sense that they have their own gear that resembles the one of a tank so much. Same applies for MNK and NIN. Though to me it would have been better if SAM used the same gear as NIN and maybe scaled off DEX. That way the excuse could be that different types of damage (slash, blunt, piercing) uses different labeled sets (maiming, striking, scouting). But oh well.

    Edit: To add to it now that I think about it, it's also probably to make people sink more time into the game. If all 4 melee dps used the same gear it would take you 1/3 of the time it usually takes to gear all of em to ilvl cap.
    Well Samurai is often depicted in light clothing or full armor so aesthetically they could fit both DRG and MNK/NIN, both MNK and NIN wear light clothing so they could have used the same, leaving DRG with mostly heavy armor, though there is still the occasional set that shares it's look with MNK, then there is NIN which also often end up with the heavier looking armor worn by BRD/MCH...

    Really, even aesthetics isn't a good explanation for it to be 3 different sets for melee dps.
    (1)

  4. #34
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Dragoon should be DEX based, not STR.

    Yeah, they seem strong to wear their chainmails, but honestly, they are actually very light to allow jump, and what they trully need, is to land prisise strikes, the strenght of them comes mostly from their weight and fall innertia, something that some movements translate very well too through it's animations (Disembowel particulary).

    Scouting and Maiming should be DEX, maybe remove Scouting and join both NIN and DRG under the Maiming - Maiming implies carefully yet critical damage, like precisely cutting an enemy or impaling him on vital points.
    (0)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  5. #35
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by GrizzlyTank View Post
    Seeing how main stats don't influence each other would mean that there is not really any reason to not allow both str and dex be on the same gear. Thinking about it, the main stat in itself is kind of pointless since gear already got another main stat namely ilvl.
    Now you're really starting to fall deep down the rabbit hole.

    I've seen this argument come up previously, and, honestly, it makes a certain bit of sense. It doesn't even need to be connected to ilvl, just merge str and dex into the same stat. Call it Power or whatever you like. The point being, as you've realized, str and dex are mutually exclusive. Jobs that benefit from one gain nothing from the other. There is, effectively, no reason to differentiate them. You can even go a step further and merge it all with int and mind as well for the same reasons. Reduce 4 stats down to 1, because all that's really important is the number; what you call it is less important.

    But, truthfully, for any rpg, cutting down stats like that does also make it look maybe a little more bland and generic. While the stats all do the same thing, it's still kinda important to keep them separate just for the sake of the game's atmosphere or ambiance or something. Basically, they're different because being the same would just look boring.
    (2)

  6. #36
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,829
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hasrat View Post
    Now you're really starting to fall deep down the rabbit hole.

    I've seen this argument come up previously, and, honestly, it makes a certain bit of sense. It doesn't even need to be connected to ilvl, just merge str and dex into the same stat. Call it Power or whatever you like. The point being, as you've realized, str and dex are mutually exclusive. Jobs that benefit from one gain nothing from the other. There is, effectively, no reason to differentiate them. You can even go a step further and merge it all with int and mind as well for the same reasons. Reduce 4 stats down to 1, because all that's really important is the number; what you call it is less important.

    But, truthfully, for any rpg, cutting down stats like that does also make it look maybe a little more bland and generic. While the stats all do the same thing, it's still kinda important to keep them separate just for the sake of the game's atmosphere or ambiance or something. Basically, they're different because being the same would just look boring.
    This. And for all we know all items past a given ilvl might not carry any data for primary stats, but instead just look at the gear class and the ilvl. If the code is already effectively as simple as that, there's no reason to strip yet one more RPG element from the game.
    (0)

  7. #37
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Hasrat View Post
    Now you're really starting to fall deep down the rabbit hole.

    I've seen this argument come up previously, and, honestly, it makes a certain bit of sense. It doesn't even need to be connected to ilvl, just merge str and dex into the same stat. Call it Power or whatever you like. The point being, as you've realized, str and dex are mutually exclusive. Jobs that benefit from one gain nothing from the other. There is, effectively, no reason to differentiate them. You can even go a step further and merge it all with int and mind as well for the same reasons. Reduce 4 stats down to 1, because all that's really important is the number; what you call it is less important.

    But, truthfully, for any rpg, cutting down stats like that does also make it look maybe a little more bland and generic. While the stats all do the same thing, it's still kinda important to keep them separate just for the sake of the game's atmosphere or ambiance or something. Basically, they're different because being the same would just look boring.
    Quote Originally Posted by Shurrikhan View Post
    This. And for all we know all items past a given ilvl might not carry any data for primary stats, but instead just look at the gear class and the ilvl. If the code is already effectively as simple as that, there's no reason to strip yet one more RPG element from the game.
    I would believe you both if at this point. Stats had any meaning really.

    When was the last time someone actually looked at their gear -outside serious raid environment- and considered the stat weights? I think that stopped happening like at the start of 3.0 and going on.

    At this point the only real relevant stat is indeed item level. Followed by Attack on weapon. After that, meh, try to not have too much or too little SS and we are just ok, might make a dungeon or whatnot a few minutes faster having the right stat weight, is not like there are deep mechanics involving them anyway.

    Welcome to Powercreep. Where the creep is so high, stats themselves are being delegated into irrelevancy. At this point there are more instances with different stats and progression systems than dungeons/raids/trials (honestly at this point, we only have dungeons AND trials)

    Those stats and resistances on the character window have a single name: UI clutter and apparent depth. This aint no Dark Souls, not even a single player FF. Aint no Ragnarok Online, you people talking about stats here!

    Is just XIV, get whatever is high now like, 390? idk, idc, and grab it while it's hot, next expansion everything is gonna be worthless again. Might help some get a bit more of performance out of the first 2 or so dungeons, huge...
    (2)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  8. #38
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    This. And for all we know all items past a given ilvl might not carry any data for primary stats, but instead just look at the gear class and the ilvl. If the code is already effectively as simple as that, there's no reason to strip yet one more RPG element from the game.
    Apart from said element being pretty pointless and potentially misleading.

    I'm almost at the point of thinking they should just embrace how simple most gear in this game is and move what little customization aspects exist there elsewhere.
    (1)
    Last edited by Jandor; 01-18-2019 at 06:11 PM.

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