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  1. #1
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,712
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100

    So about maiming, striking and scouting.

    Any particular reason to why melee DPS gear is split over 3 different armor sets?

    Ok so DRG got more armor and NIN use DEX, but that extra armor might as well have been a trait for DRG, while DEX and STR have no effect on one another.

    It does give us 2 more glamour sets... If only they hadn't been locked to their respective jobs.

    All in all, the way it's done just seem redundant, Tanks, Ranged, Caster and Healer shares set, so why can't melee?
    (5)

  2. #2
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Here's my take on it.

    1.Support-oriented melee DPS : DRG, NIN
    Both have their own set, maiming and scouting.
    Both share accessories with other types of DPS (DRG shares STR acc with MNK/SAM, NIN shares DEX acc with BRD/MCH)
    Both are support-oriented. DRG with piercing debuff, Litany, etc. NIN with slashing debuff, TA, hate management skill, etc.

    2.Damage-oriented melee DPS : MNK, SAM
    Both use Striking set
    Both use STR accessories.
    Both significantly do more damage than support melee counterparts.

    Then there's also a matter of aesthetics

    As for why they decided to split them like this, my guess would be gear progression/distribution during early savage prog.
    (3)
    Last edited by mosaicex; 01-13-2019 at 01:32 AM.

  3. #3
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    It lets the Devs tailor secondary stats (Crit etc) separately for the melee jobs, as well as keeping those jobs visually distinct for the most part. I know that MNK and SAM look the same, but they both look different to Dragoon etc.
    Its not perfect, but it does indeed serve a purpose.
    (11)

  4. #4
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,191
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Secondary stats, that's probably the biggest reason they have different gear.

    While Crit and Direct are good for every class, the need for either Determination or Speed depends on the class more...


    But that could be done through other things like Materia...
    (1)

  5. #5
    Player Seddrinth's Avatar
    Join Date
    Jan 2018
    Posts
    293
    Character
    Absdihfskv Dijsijsdsl
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    It's kind of nice to not have to roll against anyone else for gear though if you play nin or drg.
    (5)

  6. #6
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    my take is 1st secondary stats 2nd potential o have future jobs added later without reworking too much but right now yes its silly we have 2 jobs with 'unique' sets tailored to them
    (1)

  7. #7
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,712
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Sylve View Post
    It lets the Devs tailor secondary stats (Crit etc) separately for the melee jobs, as well as keeping those jobs visually distinct for the most part. I know that MNK and SAM look the same, but they both look different to Dragoon etc.
    Its not perfect, but it does indeed serve a purpose.
    And secondary stats doesn't matter for Tanks, Ranged, Casters and Healer?

    Quote Originally Posted by Seddrinth View Post
    It's kind of nice to not have to roll against anyone else for gear though if you play nin or drg.
    Which also increases the situations where no one in the party needs it.
    (6)

  8. #8
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    And secondary stats doesn't matter for Tanks, Ranged, Casters and Healer?
    Tanks and healers generally use all the same stats, so yeah.
    Ranged can easily get away with sharing secindary stats.
    SMN and RDM are fine sharing gear.
    Its only really BLM that can be the odd one out with much higher propency for spellspeed, so this is the only odd one out really, even though it is possible to play BLM well without all spellspeed if you know the fight well.

    As for no one in the party needing it, people tend to play more than one job.
    (2)

  9. #9
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by GrizzlyTank View Post
    And secondary stats doesn't matter for Tanks, Ranged, Casters and Healer?
    Ironically, no not really. The stats all work out the same effect for all 3. While yes, SCH does like crit a whole lot because of CritLo's, WHM gains as much of a benefit by letting Cure 2 crit as often as Adloq for essentially the same eHP (One restores, one prevents, end result = same healing applied). I don't do Savage Raiding, But its my understanding that if the Tank needed a Critlo to survive a Tank buster, something went wrong, lol.

    But for a Monk and SAM who naturally get a lot of Skill Speed via their own buffs, So it doesn't need as strong a representation on their gear, while Dragoons who don't get a natural speed buff get more out of the skill speed that exists on their gear. Basically, Diminishing Returns if that makes sense.

    Tanks and Casters both utilize all the substats found on their gear generally equally (Though i'd never put it past theorycrafters to determine that one substat is 1.2% more overall dps than another …)
    Tanks especially, since their substats mainly give Damage Reductions or positively affect their own sustainability. Crit works for all 3, Clemency crits are great. Inner Beast/SP crits mean more HP, same with DRK and Souleater. Theres no real need to segment Tank gear and apply stats separately.
    It all has near equal value and the jobs don't inherently do anything to devalue a substat the way MNK, NIN and SAM do with their Skill Speed buffs.

    Materia as it currently stands on our gear is just a way to make very small gains on top of raw ilvl, since you can't stack Materia Melds if the stat you're trying to Meld in already exists to the capacity of that item. It allows for the min/max crowd to squeeze the most out of their gear.
    (1)

  10. #10
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Seddrinth View Post
    It's kind of nice to not have to roll against anyone else for gear though if you play nin or drg.
    Until you get the fabled 5-DRG raid party. I often saw NINs fight each other to the death while I, the single caster, got away with my loot comfortably. The only ones who are guaranteed no competition in most recent content are tanks, while healers are guaranteed competition in raid environments. Everyone else is up to luck.
    (1)

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