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  1. #18
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Nedkel View Post
    SE would have done it if they wanted to, but they didnt.

    Guys, making game easier doesnt mean it will be more fun, the fun is where you are trying to solve problems on your own and beat the level/encounter, beating something that didnt came automaticly and easy has a significant impact on your game. You cant just take away risks or make them irrelevant, playing melee has it, playing tank has it, playing caster and healer has it, its a bad side of the class which you have to deal with it on your own.
    Catering to players that does not bother to get better or to try will ruin this game.

    Today is a MS boost for bad players, tommorow it will be auto CD use, and in the next year you will not even have to play the game at all, its time to stop. If someone want a class without positionals, there are already classes without them, if they dont like the game simply dont play it.
    Easier that, easier this, DRK has been reworked from complex and fun class to play to the unrepairable mess of a class just because SE wanted to make it more accessible to people. And people now are asking for melee dps change, they dont know yet what would have SE need to do to make it come true, it will not be good at all, and i bet my 1 mln gils that if they would remove positionals from these classes and had to rework them, the same people who wanted it will complain about the rework, because deleting mechanic that has huge impact on class will not come without expense of balance hell and changing a lot of stuff around the class.

    Removing positionals will force SE to rebalance or even rework the classes completely, and those changes would not be the good stuff, SE has really weak balancing team to do it, they will just destroy the classes for a year or even longer. The less they touch the better.
    I never argued to give bad players a MS boost, nor did I argue to remove the positional. Also the change was strictly suggested so all positional DD could lose True North and gain a new skill that can do something else more interesting (like new level 70+ skills).

    A bad player who ignored their positional would still do less damage. But a player who did well for a while and then missed one due to a mechanic spin or tank spin wouldn't suffer, because they'd have a few "one time True North" buffs stacked up, if they started to miss a bunch in a row then they'd get no positional bonus cause they'd burn through all their buffs.

    The mechanic wouldn't remove positional, just remove an ability and make the player rewarded by being good generally while allowing them to get a new skill that does something else. The MS was only an aside thought for good (not bad) players.
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    Last edited by Shougun; 01-26-2019 at 09:52 AM.