Quote Originally Posted by mosaicex View Post
You named what's ALREADY IN THE GAME, something positionals are supposed to work in conjunction with. I am asking for a replacement in lieu of positional removal.
Melee already have the things I mentioned plus their job specific quirks. I fail to see how taking away something like positionals will be anything more then convenience and allow the player to focus on the more skill based systems in place rather then one that can be interrupted because of fight design, and again loss of DPS at no fault of the player.

Also, positionals don't work in conjunction with those aforementioned systems. They are their own thing. Using a CD at a mobs flank or a mobs rear has no bearing on a CD or oGCD. So again, I fail to see how those are "working in conjunction with positionals".

Quote Originally Posted by mosaicex View Post
Guess what, genius. The current bosses from ARR through SB are pretty damn stationary too, EX trials, Savage fights, 24 man bosses, most of them anyway.
They are stationary except when they're not. Got it. Doesn't change the fact there are fights where the design of the fight makes positionals impossible to pull off for some amount of time and again lowering the player performance at no fault of the player.

Quote Originally Posted by mosaicex View Post
This whole bosses movement kills my DPS and my puppies are way, WAY overblown.
Hyperbole and strawman. There's nothing here that resembles an argument.

Quote Originally Posted by mosaicex View Post
Feel free to go enjoy them. God forbid XIV being its own thing for once.
Ignoring other games and trying to develop in a vacuum is, in part, what caused 1.0 to flop in the first place. The game already has a ton of things that make it its own. Removing one bad design decision won't kill that.

Besides, the devs are clearly edging away from positionals. We'll probably see it almost entirely removed if not completely removed come 7.0.