That is factual wrong though. Melee DPS have uptime to consider (trying to minimize GCD loss when having to move/get away for AoEs or mechanics), oGCD weaving so as to not clip GCDs, planning out CD usage to line up with your rotation/fight mechanics/raid buffs to maximize DPS.
There is a ton of far more interesting ways for a DPS to squeeze out their DPS. Positionals are just one way that doesn't mesh well with most of the fight designs and depending on the fight you can miss out on the positional damage at no fault of your own.
IMO, that's why I think they reduced the penalty for missing your positional and why they reduced the CD for True North (LONG OVERDUE BTW). As for "it doesnt mesh well", I mean, thats really fight dependent but no fight so far has felt unfair in positionals. Even in o11s, you have time to hit positionals during starboard/larboard. I find o12s extremely punishing bc so many mechanics box you into these immovable pockets of safety....but I guess that's why its the toughest fight of the raid?
Yes, uptime AND optimal rotation have always been the biggest factor in doing decent DPS.That is factual wrong though. Melee DPS have uptime to consider (trying to minimize GCD loss when having to move/get away for AoEs or mechanics), oGCD weaving so as to not clip GCDs, planning out CD usage to line up with your rotation/fight mechanics/raid buffs to maximize DPS.
YET
YET people in this thread act like missing few positionals during mechanic wombo combo and such will somehow murder their DPS. I mean, if it was pre-2.4/3.0 era DRG like I've mentioned earlier then they would have a point, but that's not the case anymore.
I suspect some of them had been called out for poor performance (due to aforementioned factors) but decided to blame it all on positionals.
Name some, I've yet to see anyone bringing up anything noteworthy in this thread to compensate for removal of positionals.
It's always 'UHH I don't like positionals, dev should just delete it!' 'Positionals aren't hard at all! I JUST have 'difficulty' doing them during certain part of the fight.', and my favorite 'There are better ways! (proceed to not name any)'
If they don't like positionals then there are 5 other jobs for them to move to (actually casters have to deal with position too, but positioning instead of positional. Range physical DPS can move freely but often have to deal with more mechanics due to it).
Every jobs in this game have upsides and downsides, but no, people want to have their cake and eat it too.
Last edited by mosaicex; 01-26-2019 at 01:06 AM.
I literally named some. You even quoted what I named. This is the worst attempt at a strawman that I've ever seen.Yes, uptime AND optimal rotation have always been the biggest factor in doing decent DPS.
YET
YET people in this thread act like missing few positionals during mechanic wombo combo and such will somehow murder their DPS. I mean, if it was pre-2.4/3.0 era DRG like I've mentioned earlier then they would have a point, but that's not the case anymore.
I suspect some of them had been called out for poor performance (due to aforementioned factors) but decided to blame it all on positionals.
Name some, I've yet to see anyone bringing up anything noteworthy in this thread to compensate for removal of positionals.
It's always 'UHH I don't like positionals, dev should just delete it!' 'Positionals aren't hard at all! I JUST have 'difficulty' doing them during certain part of the fight.', and my favorite 'There are better ways! (proceed to not name any)'
If they don't like positionals then there are 5 other jobs for them to move to (actually casters have to deal with position too, but positioning instead of positional. Range physical DPS can move freely but often have to deal with more mechanics due to it).
Every jobs in this game have upsides and downsides, but no, people want to have their cake and eat it too.
The bottom line is positionals are a relic from the 1.X days when mobs were more stationary. And as they are in fights now they just cause you to have a loss of performance at no fault of you own, which is not fun and not a reflection as your skill as a player. If I clip my oGCD into my GCD that is on me. If I move into/out of an AoE or move too late/early for a mechanic to maximize uptime, that's on me. The mob spinning around on its own or mechanics that prevent you from being able to do positionals is not the fault of the player, and its frustrating.
And again, other games have succeeded and had fun melee jobs without positional gimmicks slapped onto all of them.
You named what's ALREADY IN THE GAME, something positionals are supposed to work in conjunction with. I am asking for a replacement in lieu of positional removal.
Guess what, genius. The current bosses from ARR through SB are pretty damn stationary too, EX trials, Savage fights, 24 man bosses, most of them anyway.
This whole bosses movement kills my DPS and my puppies are way, WAY overblown.
Or did you mean mobs as in trash dungeon/overworld mobs that die in like 10 seconds?
Again, stop pretending this is somehow an extremely common occurrence. It isn't, not in any fights where DPS matters anyway.
Feel free to go enjoy them. God forbid XIV being its own thing for once.
Last edited by mosaicex; 01-26-2019 at 04:48 AM.
Melee already have the things I mentioned plus their job specific quirks. I fail to see how taking away something like positionals will be anything more then convenience and allow the player to focus on the more skill based systems in place rather then one that can be interrupted because of fight design, and again loss of DPS at no fault of the player.
Also, positionals don't work in conjunction with those aforementioned systems. They are their own thing. Using a CD at a mobs flank or a mobs rear has no bearing on a CD or oGCD. So again, I fail to see how those are "working in conjunction with positionals".
They are stationary except when they're not. Got it. Doesn't change the fact there are fights where the design of the fight makes positionals impossible to pull off for some amount of time and again lowering the player performance at no fault of the player.
Hyperbole and strawman. There's nothing here that resembles an argument.
Ignoring other games and trying to develop in a vacuum is, in part, what caused 1.0 to flop in the first place. The game already has a ton of things that make it its own. Removing one bad design decision won't kill that.
Besides, the devs are clearly edging away from positionals. We'll probably see it almost entirely removed if not completely removed come 7.0.
Whatever I guess. I'm done having this discourse.
But mark my words.
If they somehow remove positionals the playerbase will definitely come up with new excuse to justify their poor plays, that much I can guarantee.
Remove positionals today and they will ask for removal of CDs next (and some people already did, actually), slippery slope and all that.
Something will never change, whether it's ARR, HW, or SB.
Last edited by mosaicex; 01-26-2019 at 01:56 PM.
"Its own thing"... that gets toned down almost every patch where melee DPS get adjustments.
If it was such an objectively good gameplay mechanic, SE wouldn't rebalance it all the time to minimize its impact so much.
They only rebalance it because the average player is so abysmal that unless you literally press the buttons from them, you won't get any decent performance that SE expects you to do.
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