Quote Originally Posted by mosaicex View Post
Many people want to see positionals go away for melee.
Yet I haven't ever seen anyone offer feasible alternatives for it.
Yes, this. Every job has downsides that make maximizing DPS a challenge. Casters need to learn fight timelines well to minimize movement, melee need to learn when the boss is going to move so they can continue to hit positionals or pop True North as needed.

Ranged physical DPS have lower overall damage potential because they don’t need to worry about movement or positionals. They are the go-to mechanic handlers on mechanics that can be baited onto a specific player for this reason. So I’d say the downsides here are (occasionally) handling specific mechanics and lower personal DPS.

Yes, melee players need to be in melee range - but honestly most casters and ranged stay in melee range for heals, unless there are mechanics that force them out. And with the gap closers/movement skills on all the melee jobs, staying in melee range almost constantly is not a problem.

Each job has something to separate highly skilled players from the rest of the pack - positionals are one of these things. Removing positionals removes a lot of the optimization melee players need to do to maximize DPS. If you can just stand completely still and wail on a boss with near 100% uptime, there needs to be a trade-off. Less damage like BRD/MCH? I doubt people would want that.