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  1. #11
    Player
    Jopo-Gray's Avatar
    Join Date
    Jul 2015
    Posts
    3
    Character
    Joseph Gray
    World
    Zodiark
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Burningskull View Post
    I'm just speaking for myself but I don't find positonals rewarding or challenging. SE could even throw more mechanics at you that make you move more while trying to keep your rotation going without positionals.

    Yes but then you need to make the fight harder for everyone to make up for the fact that melee dps no longer have positionals, right? and then as Sedd said why remove them if they are so easy then? They are the hardest thing about melee dps by far.

    I don't understand how doing positionals on Monk during mechanics is not challenging. Maybe when the mechanics are easy to do/forsee but when you are doing skulls and towers in o8s it becomes clear that if positionals weren't in the game it would be a lot easier to play Monk completely optimally. Another example is o7s that was a decent challenge on melee because the boss was always turning and moving during mechanics, you had parts where you had to stand still meaning you had to think of what positional you needed the most depending on your rotation. Twintania in UCoB, ALLOT of turning and moving. A11s, you had to be prepared to move to the right positional if cruise chaser was going to cleave the side you were on while keeping your gcd rolling. Heck, even O1S had some challenge since the boss would jump to different parts of the arena facing certain directions, you also had to think ahead during ice on whether you were going to get a rear or flank positional before moving away from the boss, then slide back to the boss for the next positional. Getting as many positionals as you could during Ex-death dark orbs (whatever they are called) depending on what orb pattern you got.

    I could go on and on with examples of how having positionals adds allot to the skill ceiling of these jobs and especially Monk. No positionals do have their place (Eureka being the best example), just not in raids and trials (with few exceptions).

    I would rather have a more complex job than mechanics made exclusively for melee to make up for the fact that the class was made much easier. I would rather them think of creative mechanics to make it a challenge for me when striving for positionals. If there are some mechanics that don't allow me to hit positionals? I don't care because the overwhelming majority of the time you can hit them, it's just a question of fight knowledge and skill. Plus if every other melee misses those positionals, there's nothing to min-max (although there's true north usage), just miss some positionals like everyone else is the way I look at it.
    (6)
    Last edited by Jopo-Gray; 01-13-2019 at 02:09 AM.