Quote Originally Posted by zeth07 View Post
Additionally I should bring up Eureka and Deep Dungeon. For whatever design reason they thought it was ok for none of these mobs to require positionals. Why is that? The mobs and bosses are effectively the same mechanically if not easier than usual, so why was it worth it to remove them in this case and not throughout the game? Someone put actual thought into it for a reason.
My tinfoil-hat theory is that the possibility of having 144 people attacking the same target is too much for their servers to calculate positioning and the bonuses that apply.

I share the pain in Seiryu Ex bc I run on both SAM and DRG and I just eat the loss of positionals. However, I would still prefer them to stay.