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  1. #11
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ElHeggunte View Post
    I'm not making a blanket assumption about anything. I'm asking a question, not making a statement. Now my question is based on what I've personally seen people lamenting about positionals on the forums and how I've seen people play in-game, but that's it. Maybe some of the posters in this thread do indeed know how it works, but I can't tell because they haven't actually said why they don't like it. Hence my question because I'm legitimately curious.
    You asked a question, yes, but you immediatly answered it yourself and went on to explain something extremely basic in a thread about positionals.
    Is it because people think they have to run around a lot to reach the Rear and the Flank?
    You should have stopped there. Because the answer is no. The rest of your post was unnecessary.

    Quote Originally Posted by ElHeggunte View Post
    Fair enough that the target dummy doesn't move (which is an odd contention because the point of the image and text is to illustrate how easy it is to adjust to a spinning target while still landing most of your positionals and not having to run two miles around the target's entire hitbox every time it moves), but most mobs in the game don't move that much anyway outside of brief phases or specific periodic attacks. Sometimes you might not hit your position because you have to avoid an AoE, but that's not an issue unique to melee or positionals. However, if the mob is constantly "spinning faster than a beyblade" to the point where you can't land most of your attacks properly, that's an issue with your tank. Give him five across the eyes and tell him to sit still and celebrate the fact that most tanks do a pretty good job of holding mobs in one place.
    I'm seriously doubting that you played any Savage fight this tier, and I'm even starting to wonder if you played Extreme ones. Seiryu, for instance, moves a lot, spin a lot, knockbacks you a lot, covers one half of the platform a lot (while following the tank), follow the former MT during a tank swap up until the TB, forces you to follow your healer sometimes, and teleports mid facing south.

    Granted Seiryu is quite an extreme example, but numerous bosses do move a lot, and force you to move a lot. Also, for some reasons, the devs like it very much when the bosses go mid to cast something... and face south. That's almost malevolent at this point.

    Why do you think they changed every melee DPS job at or during Stormblood, and now drastically buffed True North at 4.5? If you think that it's as easy to do positionals than positioning yourself properly on a training dummy, then you should have absolutly no idea why they made all these changes. You could probably answer about the gap between good and bad players, but that's only one part of it.

    Currently, you have to pop True North for almost every mechanic. Which does raises the question of this thread: what's the point of positionals if the goal is now to get rid of them using True North as much as possible, and mitigate the punishment of failing them by raising potencies? 4.5 clearly showed us that SE wants to reduce the importance and impact of positionals as much as possible, in order to do stuff like Seiryu.
    (4)
    Last edited by Fyce; 01-13-2019 at 10:33 PM.