As of late, I have noticed there has been an increasing amount of toxic players who continue to abuse the rules for Vote Dismiss and deliberately try to ruin the gameplay experience of all players involved in the party.

While in Duty, Raid, Dungeon, etc
We cannot Vote Dismiss a player if we are in combat or items have not been looted.
This means a disruptive and unfavorable player can pull early or open chests to prolong the instance to avoid being kicked, despite creating and maintaining current problems.
Not only that, but when players are Kicked, they are allowed to queue up again instantly.
There is no penalty but being removed from a particular instance.

This means that problematic players can still receive loot for creating problems, then be dismissed and are allowed to queue up again. Potentially giving them the ability to harass other players with this sort of disruptive behaviour.

As of right now, good, honest, and loving players are being penalized for trying to complete a duty. All while the disruptive and problematic players are being rewarded for not only abusing and bullying the team, but abusing the existing rules in game.

I think there are a couple of ways to remedy this:
1. Allow us to Vote Dismiss while we are engaged in combat
2. Allow us to Vote Dismiss while loot is available
3. Give players who were dismissed a penalty, similar leave an active duty.

Allowing these changes would mean that dismissed players face a more serious penalty for creating issues, while not being rewarded for caustic and toxic behaviour.
Punishing the problem and rewarding the hardworking