



I mean, what's the alternative? Not offer any prizes at all for difficult achievements because someone, somewhere might want to collect it but be bad at whatever activity is required?
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Offer something specific to Mahjong? Certain glamour looks for the "stones", titles. In the end its a mini game. Should a mini game really have big rewards? Isnt it already rewarding to play something if its fun? I mean this seems to be a popular game in asian countries, shoulndt the implementation itself not be enough already? And maybe some nice amount of MGP for the time on top of that.




I'm trying to figure out the point you are trying to make. First is seems you are saying that an orchestration scroll, of all things, is too valuable a reward for a mini-game. Then it seems you are saying that enjoyment should be a game content's own reward, to which I'm left wondering what the point of any reward is in that situation.Offer something specific to Mahjong? Certain glamour looks for the "stones", titles. In the end its a mini game. Should a mini game really have big rewards? Isnt it already rewarding to play something if its fun? I mean this seems to be a popular game in asian countries, shoulndt the implementation itself not be enough already? And maybe some nice amount of MGP for the time on top of that.
What kind of content do you feel justifies getting an orchestration scroll from?
Instances where the music plays. And if the music plays in gold saucer then let it be bought with MGP. IMO Mini games themselves dont need rewards. Playing them should be rewarding enough. And if you need to have some kind of reward to make the Gold saucer more interesting in the long run then do it like the mounts and stuff and put it behind MGP. This way people can get the rewards by playing the mini games that they like. Other content like dungeons do need more rewards because they need to be kept at least a bit alive because newer people need to run it too while mini games are just a nice spare time investment.I'm trying to figure out the point you are trying to make. First is seems you are saying that an orchestration scroll, of all things, is too valuable a reward for a mini-game. Then it seems you are saying that enjoyment should be a game content's own reward, to which I'm left wondering what the point of any reward is in that situation.
What kind of content do you feel justifies getting an orchestration scroll from?
I mean you can always run old stuff again for drops. LoV and their minions are for example locked away for players if they did not get it when it was still active enough, the same might happen with Mahjong. So if you still want those minions you might need to "cheat" for it by getting friends togethter who are winning or losing on purpose. I just dont find that good.
Last edited by Alleo; 01-14-2019 at 10:05 PM.




They should just add Blitzball, I'd play that instead.
inb4 they add an orchestrion roll for the same 1600 rating for blitzball
Nah but seriously they might change it. They caved to a minion collector with the same reasoning for the pvp leaderboard minions which got changed into a grindy achievement.
because mahjong are there to please the japanese 30-40 years old player base ... or maybe yoshi-p just want to play it...
You're upset that people who put the effort in to learning something are better at it than you are...?


That collector argument is laughable at best. I am a collector too if there is something I can’t get, it doesn’t mean I will give up entire collection. This is the true collector
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