This is just my opinion, but for me I think of content as the things you 'do' in a game.
Hunting for glamours, such as crafting items or running dungeons/raids to collect pieces etc, is 'content.' Or rather the crafting and dungeons are content and the desire to glamour is a motivator to do the content.
Races I don't see as 'content' because they're what you play AS, but they don't directly give anything to 'do.' You do the same dungeons, the same raids, the same quests etc. The gameplay experience doesn't really change. Now that's not to say I think new races are a waste, they're not. I just wouldn't call them content.
Classes are a gray area for me generally. They come with quest lines that are content and come with new spells and abilities, but you're doing the same dungeons/raids/msq with them. I consider a job more 'how' you do content than content itself. (Again though, new jobs are important to the health of the game, me not thinking of them as content doesn't mean I don't think they're valuable.)
But that's just me and how I think of content.
Some people (like myself) want new races in this game because the current ones are pretty boring (this applies to Viera as well), as they're just different flavours of humans. Only two are drastically different from the others because of their shape: male Roegadyn (though still human. They're just the Hulk) and Lalafells (their knees are a lie and they have Fire Emblem feet).
I think it depends on the player tbh. I'm a bit odd with it, but I literally sometimes will just dink around with the character creator making designs. If I really like one I might make an alt for it, but designing within the limits of a character creator is fun all by itself for me. Like I could do that for over an hour with many different designs and feel like it was worthwhile. I like the actual gameplay too don't get me wrong, but if I could download the character creator by itself to my computer and just mess with that I would.This is just my opinion, but for me I think of content as the things you 'do' in a game.
Hunting for glamours, such as crafting items or running dungeons/raids to collect pieces etc, is 'content.' Or rather the crafting and dungeons are content and the desire to glamour is a motivator to do the content.
Races I don't see as 'content' because they're what you play AS, but they don't directly give anything to 'do.' You do the same dungeons, the same raids, the same quests etc. The gameplay experience doesn't really change. Now that's not to say I think new races are a waste, they're not. I just wouldn't call them content.
Classes are a gray area for me generally. They come with quest lines that are content and come with new spells and abilities, but you're doing the same dungeons/raids/msq with them. I consider a job more 'how' you do content than content itself. (Again though, new jobs are important to the health of the game, me not thinking of them as content doesn't mean I don't think they're valuable.)
But that's just me and how I think of content.
It doesn't have a point system or anything, but I love making personal challenges and testing the limits of what I can come up with for the character creator. So for me and however many design-focused players like me, it sounds like the races might be content by your standards. Possibly not for all players, but for some.
Honestly I would rather them just add more customization options to race we already have.
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