are there any plans to take the 3 button combo system they have in pvp and put it in game for regular use, for chainable combo abilities like the halone combo and ect?
ps.
are there any plans to take the 3 button combo system they have in pvp and put it in game for regular use, for chainable combo abilities like the halone combo and ect?
ps.
Yoshida
1) When will we be having Blitzball? we fans of ffx and blitzball haven't forgotten the good news back in heavensward..
2) Will there ever be more cross over event coming or planned for shadowbringer?
Yoshida...
Question: In Shadowbringer, will there be less ability to predict the content of every patch? In Heavensward and Stormblood, it was all the same concept with every patch with only a very few minor things on the side... example below:
x.0: Expansion Release/First tier of Savage raiding content (4 floors)
x.1: 24man Alliance Raid
x.2: Second tier of Savage raiding content (4 floors)
x.3: 24man Alliance Raid
x.4: Final tier of Savage raiding content (4 floors)
x.5: 24man Alliance Raid
With Stormblood, another good example is that every single floor of raid content (with only a couple exceptions) was very repetitive... most floors had an Anti Knockback... most floors required a Tank LB in the middle, or some sort of phase transition with a large amount of damage... It would just be great to see the creativity come back rather than have it set in stone. Think back to A11S; that was unique. We didn't see anything special like that in this past expansion. Think about Eureka; one patch of grinding is one thing, but for the same type of grinding across the board was REALLY BORING and pushed a lot of people away. At least the Anima in Heavensward, and the Relic in ARR gave you DIFFERENT steps to do every time. Not a single instance with a different name, with just some small tweaks to it...
Last edited by Ruhex; 01-15-2019 at 08:03 AM.
Would it ever be possible for us to have an ingame creation system where we can pick from pre-made pieces to put together our own tops and bottoms? Like the neckline, sleeve length, color, secondary color, etc. I would LOVE to see how that would affect the glam in this game.
Is there a point in the future where gear/clothing is not specific to a job, class or sex? If not, why?
Almost all the Return to Ivalice characters exhibit designs reminiscent of Final Fantasy XII, despite the majority being from or referencing Tactics. How did you convert the rounded, 'loose' designs like Ramza's Heretic and Delita Heiral's Holy Knight appearances to fit the more intricate and lower-contrast styles of XII and XIV?
It would be nice to see just what goes into adapting these designs, down to things as small as changing Alma Beoulve's hood from brown to red, the design on her skirt's flounce, and adding those small things like frills to her sleeves.
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Last edited by Foggaz; 01-15-2019 at 02:22 PM.
What was the reason(s) for Thancred's visual changes and personality change in Heavensward/3.x? If it was along the lines of "his time in Lifestream changed him," by comparison, only Y'shtola's eyes and hair changed when she left the Lifestream. But Thancred gained muscle mass and more noticeably, his skin tone changed. The reason for his skin tone changing is what I'm most curious about.
Have you considered making armor and weapon sets based on the Twelve? For example, a Black Mage staff for Nald'Thal, a White Mage Cane for Nophica, a Warrior axe for Rhalgr, and so on?
Are there any plans to show settlements of majority Duskwight, Hellsguard, and/or Keeper of the Moon characters? Whether you have done designs or not, would you create a contrast in cultural aesthetics similar to what exists between Raen and Xaela Au Ra?
Final Fantasy XIV draws influence from the visual trends of many different cultures. Are there any you haven't gotten to try yet but would be very interested in incorporating into the game?
Is there any possibility of more varied and accessible armor-based tail and ear options for players who might want to make characters who look like wolves, dogs, foxes, or other canines?
Hypothetically, if you were to do an interpretation of dwarves for Final Fantasy XIV what approach might you take?
Thank you for all your hard work!
What I really think the game's missing in design of gears is the severe lack of medieval-looking tank gear. There is a single (really only single) good-looking gear that fits the description and it's a low graded PvP gear no less. Can there be more of those kind of gears (if not only for tanks that would be best) in game? Different shades, colouring, etc. would be nice too.
Thanks for your time reading this![]()
Greetings!
The original post in this thread had the incorrect date and time for the upcoming Letter from the Producer LIVE. The date has now been updated to reflect the correct date and time, Sunday, February 3 at 1:00 a.m. (PST) / 4:00 a.m. (EST) / 9:00 a.m. (GMT). Sorry for the confusion, and keep those questions coming in!
Tony "Zhexos" Caraway - Community Team
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