Lock the orchestration roll behind Rank, NOT rating.
Problem solved.
Just update the achievement to require 1600 rating OR 3rd Kyu Rank.
Lock the orchestration roll behind Rank, NOT rating.
Problem solved.
Just update the achievement to require 1600 rating OR 3rd Kyu Rank.
Last edited by Sarevok_Thordin; 01-11-2019 at 12:27 AM.
IMO I think it would be a good idea for SE to put Mahjong related rewards behind the skill caps and move the general rewards that everyone would like to reach for even if bad (or later when the content is quiet) to more of a # of wins + AI type thing.
For example you might get at rating X:
- Fancy covers/plates to your pieces (like you might see in a digital card game, Gwent/Hearthstone)
- Animations, like when you win (you may see this in the Mahjong apps, big ol dragon across the screen and stuff lol)
- Considering higher ranks or tournaments a reward of a portable mahjong table to play with friends with earn able mammets that act as AI (like they're minions but they'll also be able to join your portable games once earned).
Meanwhile the orchestration and more player normal rewards would be under things like play against each npc in blah areas, win x times against player or ai, and such.
In that way it might have a better reward distribution, I think at least.
Last edited by Shougun; 01-11-2019 at 01:20 PM.
It's a Eastern game. It's not what western has made it.
It's not a hard game if you have someone who knows how to play it explain it to you.
I haven't played in about 6 or 7 years but looking at playing it depending on the AI.
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!
Who's idea was it to but Mahjong in this game anyway? A game you can literally play on the internet with friends. Why put production time and resources in this? Lmfao
From a blog I read on lodestone; Yoshida. I would imagine it was put it because there are people who enjoy it. It is a minigame put in an area designed for various minigames. I'd gladly take more things like Mahjong than more silly GATEs.
It was created by one of the devs in his spare time, not while they were working on company time. Yoshi-P decided to implement because it looked fun.
So are you saying it's perfectly ok for us to be able to lose progress towards achievements for this? These are the FIRST achievements in game that we can get further and further from day by day when we're trying our best. Is that REALLY fair?but that's normal and how personal ratings work. it just came out so everyone start at the same player rating, be it ultra novice, bad players and good players. unless you start as a good player yourself you need to let some time pass so that the good players get to higher personal ratings so you can avoid them until you reach their level.
I'm only missing 11 out of the 264 music rolls, not including seasonal (Have all 15) and 3 from the mog station I was gifted a while back.
It's a piss amount of MGP for long ass games really. I could get more by racing 3-4 times (1009 MGP for first place in max rating).personally, and this is an unpopular opinion, No I dont care. The gold saucer is my least favorite content and I get all of my MGP from event giveaways and selling TT cards. Coupled with the fact it took us 60+ minutes to complete a single match, I'm of the opinion "if 4 people are willing to spend that much time on a few thousand MGP, go for it".
I don't know if they'd be able to tie one achievement to having optional ways to get to it. But if it were JUST ranking, then it wouldn't bother me, but the fact that you can lose progress is just utter bullshite.
Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots
Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV
Having tried this game several times now I do have to agree that locking an orchestrion roll behind a 1600+ rating was a VERY garbage thing to do on the devs part. Especially when the penalties for losing a game in fourth place are so steep when you're just starting out. I haven't tried against anything but npcs yet and even having read the rules again and again I'm still not really super at making these things work. I managed a Tsumo once I think and even then it only netted me a couple thousand points compared to the npc before who got like 12k.
Seriously if you want to put something behind an achievement then put it like others said, attached to your RANK not your rating. I mean hell do you lose the achievement if your rating drops back below 1600? I get wanting players to try getting into this, but for any of us who never played this game (other than possibly dumbed down versions) its kind of a slap to the face.
Can you buy the music off of the Market Board? Because I'll just do that.
Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots
Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.