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Thread: Future .5 MSQ

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  1. #28
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ramesses View Post
    Have patience and let the Devs pace the story as they see fit... they already have enough on their hands trying to deliver great cutscenes to warp up Stormblood while also working feverishly to get 5.0 completed. If splitting the patches into two parts is what it takes so as to maintain curiosity and interest until this summer, then so be it.
    Have some patience.
    It's not about being impatient...The story literally ended during a cutecence. I get that they have a few more patches before the big reveals coming in 5.0 but I feel like they're splitting everything to squeeze out every bit of content to prolong interest in the game which...I also understand. There have been patches where the story leaves off on a cliffhanger like the one where Shadowbringer was introduced which was great. I was hyped for the upcoming patches. Same with the previous patch story ending...But this one just felt so...empty. We had a few interesting converations between the main characters but ultimately, nothing too eventful happened and then it just...ended. The full story should have been released.

    The problem with the Devs is that they're not creating fufilling content releasing things that are small and can be finished within a few hours and expect players to be content for the next few months. And this is coming from a casual/mid-core player. I went through the story and completed the dungeon on the first try within about 2 hours and I finished the Ivalice Raid. I haven't done Seiryu bceause I just don't have any interest in it personally. Those things mentioned being the "main attraction for the most part...You can finish that stuff in a few days if you're really playing the game. And then you're left repeating the same content over and over again to gear up.

    Point being, if you're splitting content, gating players off and basically telling them how far they can progress...It's not really going to hold their interest like they're expecting.
    (4)
    Last edited by Renato; 01-10-2019 at 11:56 PM.