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  1. #21
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,608
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    The fights were pretty entertaining first time through.

    But after having to do them several times just to get weekly loot, they're pretty easy and simple. Also somewhat annoying.


    Storywise it was a great set of raids, and the ending... Aside from great fanservice to fans of Tactics, it was some of the best scenes for gaming in general in some time. Dem feels.
    That's the thing though, the mechanics are pretty basic once you understand the visual cues, it only seems difficult because of how punishing it is for messing up.
    (0)

  2. #22
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by WellFooled View Post
    Good news. You're reinforcing the OP's point. The entire Ivalice Raid was written and designed by Yasumi Matsuno. So he also designed the Lighthouse encounters.
    IIRC the Ridorana bosses were designed by Mr. Ozma, so while Mr. Matsuno wrote the scenario and probably set the locations + the bosses that would be in them, the actual boss mechanics came from the same guy who separated the kids from the adults with Ozma in Weeping City.

    The 24 man has been fantastic, definitely the highlight of 4.x for me. I actually did the Return to Ivalice story first so I could get to the raids before doing anything else this expansion. Kudos to the team! I appreciate how carefully they tried to tie Ivalice to the existing lore in XIV, and for introducing the best FF music/gear aesthetic into the game.
    (6)

  3. #23
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Hestzhyen View Post
    IIRC the Ridorana bosses were designed by Mr. Ozma, so while Mr. Matsuno wrote the scenario and probably set the locations + the bosses that would be in them, the actual boss mechanics came from the same guy who separated the kids from the adults with Ozma in Weeping City.

    The 24 man has been fantastic, definitely the highlight of 4.x for me. I actually did the Return to Ivalice story first so I could get to the raids before doing anything else this expansion. Kudos to the team! I appreciate how carefully they tried to tie Ivalice to the existing lore in XIV, and for introducing the best FF music/gear aesthetic into the game.
    Fascinating! I guess the word design doesn't have to mean boss mechanics themselves. Who is Mr.Ozma?

    I also very much agree with you when it comes to how it tied Ivalice into the existing lore of FFXIV. The Ivalice raids have turned out not to be the self-contained story I was expecting, but actually have large effects on the story of the game at large. Some of the post-raid cutscenes in particular suggest further developments down the road and I'm thrilled about it.
    (1)
    A true paladin... will sheathe his sword.

  4. #24
    Player
    Kanitezz's Avatar
    Join Date
    Sep 2016
    Location
    Pool of Regret
    Posts
    302
    Character
    Jubii Io
    World
    Mateus
    Main Class
    Warrior Lv 90
    I liked the raid a lot. There wasn't really anything I didn't like about it.
    (2)

  5. #25
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    I expect the last boss to be Delita.
    Oh well.
    (0)

  6. #26
    Player
    DarkDaifuku's Avatar
    Join Date
    Jul 2018
    Posts
    74
    Character
    Azuki Daifuku
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    I love this one, the last boss is a little too easy compare to Diabolos.
    Love how many of the mech punish the entire raid if someone/one of the party messed up.
    Anyone knows why The thunder god(雷神シド in JP version) was not translated into Raijinshido, like most of the boss?(Shinryu, Tsukiyumi, etc)
    (0)

  7. #27
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by DarkDaifuku View Post
    I love this one, the last boss is a little too easy compare to Diabolos.
    Love how many of the mech punish the entire raid if someone/one of the party messed up.
    Anyone knows why The thunder god(雷神シド in JP version) was not translated into Raijinshido, like most of the boss?(Shinryu, Tsukiyumi, etc)
    Because Thunder God is the nickname of the character the boss is based on. Cidolfus Orlandeau.
    (5)

  8. #28
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by DarkDaifuku View Post
    Anyone knows why The thunder god(雷神シド in JP version) was not translated into Raijinshido, like most of the boss?(Shinryu, Tsukiyumi, etc)
    Because his name (technically title) was already localized in FFT as Thunder God. There was no need to reromanize (is that even a word?). It would also make it more difficult for your average English audience to catch who he's referencing. As for the other ones you mentioned, it's because those are their actual names and "translating" them would be silly.
    (4)
    With this character's death, the thread of prophecy remains intact.

  9. #29
    Player
    AxHell's Avatar
    Join Date
    Aug 2015
    Posts
    297
    Character
    Axhell Anchorvi
    World
    Zodiark
    Main Class
    Machinist Lv 100
    I agree, the fights in this raid were really fun, among the best for me. I noticed that ever since we got the Omega raids, the fights (in dungeons, trials, raids) have become more fun and inventive and I hope they continue this trend in Shadowbringers.
    (1)

  10. #30
    Player
    DarkDaifuku's Avatar
    Join Date
    Jul 2018
    Posts
    74
    Character
    Azuki Daifuku
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Razard View Post
    Because Thunder God is the nickname of the character the boss is based on. Cidolfus Orlandeau.
    Quote Originally Posted by ElHeggunte View Post
    Because his name (technically title) was already localized in FFT as Thunder God. There was no need to reromanize (is that even a word?). It would also make it more difficult for your average English audience to catch who he's referencing. As for the other ones you mentioned, it's because those are their actual names and "translating" them would be silly.
    I see, thank you, captain.
    (0)

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