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  1. #71
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Mireille View Post
    The game as it was originally promoted was rejected and is being redesigned by a team with their own creative vision. Everything we liked about 1.0 won't make it to 2.0 and that's just the way of it. The system in question was also designed to use physical levels and common stat distribution amongst all the classes and disciplines. They also had surplus and fatigue and now all of that is gone and in some cases was replaced by new systems that do similar things in a different way.
    the point is that you cannot use xi had something as an excuse. xi had less that 1/20th(or 5% whichever you choose) of the player base that wow has so should we remove everything that is anything like xi and make a wow clone?

    xi had something, yes, that is true. xi also advertised having them. i'm not saying that it was right or wrong to have it in xi. what i am saying is that this game was meant to be different from xi. i actually purchased this game because i pure hated xi.

    Quote Originally Posted by Mireille View Post
    Specialization doesn't mean you can't level all crafts to cap. Its more like making a career choice once you have developed basic job skills.
    as far as you stating that people couldn't raise levels above 50 on their crafts specialization that is exactly what the original op is about.

    Quote Originally Posted by Gath View Post
    Say you have someone with every craft at 50 and they are pushed to choose ONE craft to take beyond 50, but once they hit 51 they cannot go back and cannot take any of the other crafts past 50. However, when they choose the craft to go beyond 50 it changes into a Master Craft...like CUL would change into Sous Chef or Master Chef.
    this is taken directly from the original op. it directly states not taking more than 1 craft above 50. this is what i have been arguing against. i understand some people have stated the making either weapons or armor once you branch off, but the thread itself is about only leveling one class past cap.
    (0)
    Last edited by darkstarpoet1; 02-27-2012 at 01:04 PM.


    http://crystalknights.guildwork.com/

  2. #72
    Player
    Aniforani's Avatar
    Join Date
    Sep 2011
    Posts
    99
    Character
    Aniforani Isalliask
    World
    Ultros
    Main Class
    Alchemist Lv 80
    Darkstarpoet1 summed up my beliefs on where most of the games economic troubles lie. Sadly there is not much reason to maintain proper level equipment, let alone the drive to strive for top end gear for most of the game. It is so fast to reach cap that we are all left shoulder to shoulder looking down the same narrow corridor of content.
    While specialization is a fine way to help our characters regain some uniqueness it will not alleviate the problems brought on the economy by the speed of our leveling system.
    The process of leveling to gain access to later content is often referred to as a grindfest, but should it still be labeled as such if the time spent exping was as interesting and fun as the content you were trying to reach? I've gone on roadtrips where I had more fun in the car with friends than when I got to our destination. My hopes are that with v2.0 SE adjusts even the mundane combat that leveling parties experience to have the same fun factor as endgame content.
    (1)

  3. #73
    Player
    JTSpender's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    39
    Character
    Kyle Spender
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    I absolutely hate this idea. Hated it in FFXI, and will hate it even more here now that the various skills are "classes". Assuming there actually is a problem to be solved here (and I'm not sure there actually is), I'm sure there are better ways to solve it.
    (4)

  4. #74
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by darkstarpoet1 View Post
    the point is that you cannot use xi had something as an excuse. xi had less that 1/20th(or 5% whichever you choose) of the player base that wow has so should we remove everything that is anything like xi and make a wow clone?
    Never played WoW, so I wouldn't even imply that XIV should be a WoW clone.

    Quote Originally Posted by darkstarpoet1 View Post
    xi had something, yes, that is true. xi also advertised having them. i'm not saying that it was right or wrong to have it in xi. what i am saying is that this game was meant to be different from xi. i actually purchased this game because i pure hated xi.
    To my recolection this game started out intending to be XI-2 with everything that didn't work in XI fixed. Once they realized how much work it would be they decided 'lets make an entirely new game.' A lot of what I saw in this game at launch was clearly intended as an improvement over the XI model. My point is that that original vision for 1.0 XIV has been superseded. If they said this game will have feature X in September of 2010 there is no guarantee that 2.0 will have feature X when it launches in October of 2012 unless the devs have since said that 2.0 will in fact contain feature X. I'm sorry if I misunderstood your intention in the post I quoted, but it sounded like you were saying if they advertised it in the 1.0 launch it has to be in the 2.0 launch.

    Quote Originally Posted by darkstarpoet1 View Post
    this is taken directly from the original op. it directly states not taking more than 1 craft above 50. this is what i have been arguing against. i understand some people have stated the making either weapons or armor once you branch off, but the thread itself is about only leveling one class past cap.
    But not every response in favor has 100% agreed with the OP, and if I am not mistaken even the OP has said he is ok with other forms of specialization than a cap. In point of fact I myself said I would prefer that if they were to impose a restriction I wouldn't want it to be 1 craft to final cap, and later indicated that I preferred what The Vedis put forth as a concept than what the OP put forward. Not everyone will want either idea. I do think crafting jobs will be too vanilla without some form of specialization, and in the long run if everyone can make everything, only gathering/farming will make any gil. That's one FFXI facet that I don't want to see haunting this game. Farm 8 hours a day for 5 years to upgrade my house, no thanks!
    (0)

  5. #75
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Hmm, I would like to specialize in more then 1 craft however, perhaps 2 might be better?
    Even then there could be branches of the specialization for example GSM could have a gem cutting specialty allowing them to cut stones in various shapes and this would alter the final crafted item in question (cosmetically as well).

    eg. Round brilliant cut Ruby + silver nugget = RBC Ruby earring
    Emerald cut Ruby + silver nugget = Emerald cut Ruby earring

    Or in the case of food a master chef could craft with an extra ingredient to make a spiced apple pie rather then apple pie, consumable level and stat bonus would be higher.
    (0)

  6. #76
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    This is a bit of a difficult topic. If we're allowed to level all of our battle and magic classes to cap, why, theoretically, can we not level all of our crafts to cap if the crafting portion of the game is supposed to be on par with the battle classes so to speak.

    I completely understand the problem of every player potentially being able to craft every item, and think it may very well need to be addressed. I don't think limiting the level progression of crafts is the right avenue, though. The idea of "specialization" where you would pick one of your crafts and gain some sort of add-on abilities to make it surpass your others might be nice.

    I also think, though, that re-working crafting to have recipes that are not automatically known on level up and instead must be learned from npcs, quests, or even boss or dungeon drops can help separate crafters from one another. Not every 50 Alchemist would be a carbon copy of one another at this point, and would require more in-depth dedication to one's craft.
    (0)

  7. #77
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    restricting crafting like in xi is just an se money grab so people have to make crafting mules
    it has nothing to do with enhancing the gameplay
    (2)

  8. #78
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Sorry, but any post attepting to convince me that it is in my or the communities benefit to limit my access to max level of any class, be it DoL, DoH, DoM, DoW, will fall on deaf ears. It appears to me that this idea is suggesed in the interest of utilizing ideas from other games of a different dynamics players enjoyed, and try to force it into the dynamics of FFXIV. As stated before, the advertised alure of this game is flexability of the players options. The maxing out of any class or job of any kind, should only be limited by my effort I invest in that class. Not because some one else wants to push an idea onto me from another game, of another dynamic, that they "believe" will benefit me or the community.

    This idea, although having good intentions, is yet another example of players trying to take the square pegs from other games and attempt to pound them into FFXIV's round holes.
    (2)

  9. #79
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Coglin View Post
    Sorry, but any post attepting to convince me that it is in my or the communities benefit to limit my access to max level of any class, be it DoL, DoH, DoM, DoW, will fall on deaf ears. It appears to me that this idea is suggesed in the interest of utilizing ideas from other games of a different dynamics players enjoyed, and try to force it into the dynamics of FFXIV. As stated before, the advertised alure of this game is flexability of the players options. The maxing out of any class or job of any kind, should only be limited by my effort I invest in that class. Not because some one else wants to push an idea onto me from another game, of another dynamic, that they "believe" will benefit me or the community.

    This idea, although having good intentions, is yet another example of players trying to take the square pegs from other games and attempt to pound them into FFXIV's round holes.
    Then help us round those corners off so it fits in the holes.

    Gath's 1 gil is worth more than your 1 gil.
    (0)

  10. #80
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Gath your OP is directly opposed to the eloquent dominant belief that "I am allowed to hold multiple jobs/classes and therefore I should and must level everything to cap because I use everything all the time, there is no alternative." Unfortunately, because of this I foresee "problem of great justice!~", or as it is known in academic circles "butt-hurt" from many in the community about going down this road.

    Personally, I think it's a great and necessary idea almost exactly as you've construed it. The subtle differences/modifications are unimportant and SE's job to figure out.
    (0)

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