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  1. #1
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Gath View Post
    Switching over would be good to have, Gath doesn't disagree, but, when you switch, it shouldn't be so freely as you wish, because you might as well break those boundaries down because it would be the same as it is now but a little more of a hassle.

    Gath's 1 gil is worth more than your 1 gil.
    Well make it a quest line or a cost or some rare item drop, something like that. Make it difficult enough that it would dissuade you from switching back and forth constantly. But again that is only if they MUST implement it. I would rather they didn't.
    (1)

  2. #2
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Arcell View Post
    Well make it a quest line or a cost or some rare item drop, something like that. Make it difficult enough that it would dissuade you from switching back and forth constantly. But again that is only if they MUST implement it. I would rather they didn't.
    They will need to implement some system that keeps crafting from being completely devalued as more and more people cap out all their jobs. Materia serves as a component of this by removing items from the game through conversion to materia, and thus requiring more of that item to be generated. Still the market will get very weak if everyone on a server can make any item they need for themselves.

    I think in one of Yoshida's musings he said they were considering that gladiator becomes paladin, and from paladin you can get to dark knight but if you do dark knight then you can't ever go back to being a paladin. What The Vedis posted about specialization would seem in sync with this potential vision for the game. Allowing branches to a craft that once taken become your trade specialty would potentially be a good thing.

    If they did this it would also add an element of risk to the choice you make. Do I want to make jewelry? or do I want to decorate weapons with gems and engraving? It seems like the first option would make you good steady gil, but the second option might create very specialized weapons that sell for more but don't sell as fast. The second option could make you super rich, but it's more of a gamble as a long term source of income.

    I hope they do something along those lines. I'd really like to hear from the devs on their long term vision for jobs. We know a lot about the world concept in 2.0, but not that much about the future of the jobs system.
    (0)
    Last edited by Mireille; 02-27-2012 at 05:41 AM. Reason: Finished an incomplete idea.