Quote Originally Posted by Vuen View Post
I'm all for crafting specialization...

As long as Disciples of War/Magic also have to choose a single class to specialize in.

The vision pitched to me at launch was that crafting, gathering, and war classes would be treated as equals.
Not only that but characters would be able to cap everything, especially considering the absurd pricing on additional characters. I think as long as crafts are classes, we shouldn't force people to be permanently locked into one or two.