The way this game is designed, you want to be careful around macros. Text or target macros are typically fine(like "raising target" cast raise or mouseover targeting for a heal), but combat ones are dicey. The way the game calculates delay guarantees that macro'd commands will go off slower then the alternative(you can que your next action before the GCD from your current one is over), and ive seen them drop or fail to activate later steps in some circumstances.