do we really need yet another salt mine thread for BLU? They stated time and time again that it is a solo job AND that it won't cap at 80 in Shadowbringers. there's interviews and stuff all over the internet about that geez
do we really need yet another salt mine thread for BLU? They stated time and time again that it is a solo job AND that it won't cap at 80 in Shadowbringers. there's interviews and stuff all over the internet about that geez
@Raldo if it were so simple I wouldn't be so upset. A lot of important story cutscenes happen either at the beginning or end of quests, along with those that happen whenever you click on a shimmering storyline battle. I don't want to have to go back to the inn to resee all the cutscenes. I want to experience them right then and there. I don't think what I'm asking for is much.
@SoleilAlphi if you have the links to these interviews could you please post them? If they don't reach level 80 in Shadowbringers then whoever designed Blue Mage really did design it as a mini game, and not a job. However this is not what a lot of people want. We want a unique job that can participate in solo content. Being able to accept/end/progress the main quest is solo content.
Can't do content we want to? What on earth do you even mean? Do you not like it? Is that why you don't do the content? Well then, not all content is gonna appease everyone. Not all content is gonna be considered fun. I can say this, no matter how much I find something boring in this game, se hasn't produced any side content I cannot do, but merely what I do not want to do.
Some people might absolutely love what they are doing with blue mage and it is something new se has created. Sure it is recycling older content, but at least they try to keep older content relevant in way, which most mmos don't do.
Guys SE Made Blue Content .. no matter Who Scream it's a Job is totally Wrong. SE wanted you to focus on Getting Spells what should be fun to do as Blue Mage and guess what that is it everything else is a Big Fat NOPE. Focus on Getting Spells forget about everything else. group and play with Blue Mages .. forget Dark Knight, Paladin, Warrior, White Mage, Red Mage, Black Mage, Summoner, Scholar, Dragoon, Ninja, Bard, Astro, Sam, and all other Jobs SE Does not want you to Group with them.
Yoshinda: I DO NOT WANT BLUE MAGES IN MY GAME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Players: WE WANT BLUE MAGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Yoshinda: OK>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Yoshinda: WHAT NOW YOUR NOT HAPPY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Now take a Wild guess who won this Fight. If you say Yoshinda you win A Million Dollars.
The older content of the main quest isn't being kept relevant - Blue Mage is being restricted from it. The way Blue Mage plays in battle looks good and I applaud them for that, but that alone does not justify locking me out of the main story of the game. If we continue to follow this logic, why isn't Summoner or Red mage restricted? They don't exactly fit in with the crowd either. I could argue Red Mage's chainspell mechanic makes it too overpowered, or that Summoner's egi's give it too much versatility. Would you be ok if they restricted those jobs as well and reduced to a minigame/side content?
sure. It was a JP interview http://blog.livedoor.jp/umadori0726/.../54645648.html and here's the translation https://www.reddit.com/r/ffxiv/comme...shida_summary/@SoleilAlphi if you have the links to these interviews could you please post them? If they don't reach level 80 in Shadowbringers then whoever designed Blue Mage really did design it as a mini game, and not a job. However this is not what a lot of people want. We want a unique job that can participate in solo content. Being able to accept/end/progress the main quest is solo content.
and here's the specific part about BLU
so the next cap for 5.0 is 60. Anything after that is wishful thinkingThe schedule for BLU's level cap increase: The next timing will probably be the patch AFTER 5.0 (implying 5.05 or 5.1). It might be difficult to expect the level cap to reach level 80 during 5.0.
Look at what I said Yoshinda said (I Do not want Blue Mage in my game). SE is doing as little as possible to please Blue mages players and if Blue Mage dies they would be happy.The older content of the main quest isn't being kept relevant - Blue Mage is being restricted from it. The way Blue Mage plays in battle looks good and I applaud them for that, but that alone does not justify locking me out of the main story of the game. If we continue to follow this logic, why isn't Summoner or Red mage restricted? They don't exactly fit in with the crowd either. I could argue Red Mage's chainspell mechanic makes it too overpowered, or that Summoner's egi's give it too much versatility. Would you be ok if they restricted those jobs as well and reduced to a minigame/side content?
The reason there are limitations on the job is so that players can get enough actions to actually do content with. A launch of a class like this cannot just outright go into dungeons and perform as intended. This is really more like a beta period for a DRASTICALLY different class. I am glad that they aren't allowing them in most duties since it would throw off the team dynamic in terms of balance. it isn't as much of an issue of overpowered but more underpowered. Can you imagine being thrown in a PUG party with a DPS that cannot DPS because they lack the actions to do so? There is a growth period for all players. Soon enough they should be able to open up content for them, but until then just enjoy the class for what it designed to be, a soloing class. I think they will allow the lifting of the limitations upon the release of the expansion or during one of it's patches.I'm not asking for them to make the level cap 70 right now, I'm willing to wait for Shadowbringers so all jobs can cap at 80- and that includes Blue Mage. This still is not acceptable. FFXIV's most important aspect is the main storyline, fit with cutscenes and instances. Blue Mage must be brought to the point where it can participate in all content required to progress to the main story. This class might be niche, but it is not as overpowered or game breaking judging from the evidence we've seen to this point. There is no reason why it shouldn't be allowed to do the main story quests, at the very least. Seeing how a level 50 blue mage struggled against a level 30 enemy in Costa del Sol doesn't give me the impression of the overpowered Blue Mage that was so hyped up.
I get that story is important, we all love the story of the game. However can you imagine doing duties when you have nothing to fight with? They have to test waters and probably require certain public testing to setup action requirements. Give them time, this class deserves it.
Thank you for sharing the interview and translation. After reading it I must say I'm disappointed that they've missed the mark on Blue Mage. Now I know that I will never be able to fully enjoy it as I wanted it to, unless there is enough backlash about it's current state. This simply is not a good system for this or any future "limited job." What could have been a great class will be a shell of itself, always levels behind everyone else, and will forever be behind/banned from progressing the main story outside of Inn cutscenes. Let's just hope they don't do this to Dancer, Geomancer, or any other jobs people are dreaming about for 5.0, and that they work with the feedback we are giving them about Blue Mage.
Unplayable no blue dyes with the job.
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