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  1. #4
    Player
    purgatori's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    302
    Character
    Purgatori Sakkara
    World
    Sophia
    Main Class
    Dark Knight Lv 92
    Quote Originally Posted by Phoenicia View Post
    I wish what you're saying is true. But it will be more likely that they get too much positive feedback about how "fun learning is" and "masked Carnival is the best" and then see that as a reason to add BST and PUP and Twelve know what else they have in mind in the same manner instead of trying to make BLU into a "real job".

    My annoyance comes from 2 parts:
    1- Nice jobs getting scrubbed out because of their lame excuse of "too powerful/hard to implement, therefore limited".
    2- More importantly, side content like this and Mahjong that takes away from actual content development. And before you tell me there's enough content we've been getting less content per patch per expansion. In ARR we got 3 dungeons per patch. In HW 2, and now we get 1.5 per patch. Is 5.x going to be 1 dungeon per patch?! Then what? Less raid bosses per tier? How far are they going to go? I don't mind them adding side content like this and Eureka, don't get me wrong, but I'd rather it not take away from the actual "MMO" content by adding meaningless solo content that does not add to your character's actual progression.

    P.S. I know they claim that Mahjong was developped outside of work time as a hobby. Ugh.. I won't comment on that.
    The last thing I want is more dungeons/instanced content, as I really don't enjoy that content for the most part and only do the bare minimum to keep up with the tomestone grind. I'm glad they're adding in more side-content, but BLU is not good content---at least not from this solo casual player's POV. Mahjong, et. al. all have the potential to be fun, but I don't ever feel like I have the time to invest in them because I'm pursuing said tomestone grind in the limited number of play hours I have available. It's my dearest wish that this game was more like ESO and the like where you're never in danger of falling behind and missing out on content just because you're doing the content you enjoy instead of the content that grants gear-related rewards.

    EDIT: And before "this is an MMO" comments are flung my way: yes, I'm aware that this is an MMO. No, I don't think there are good arguments for an MMO discouraging, much less excluding, solo play if that's how people want to enjoy the game. Even less do I think the multiplayer aspects of a given game should be confined to instances where players aren't free to come and go as they please.
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    Last edited by purgatori; 01-19-2019 at 06:44 PM.