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  1. #1
    Player
    redcurrant18's Avatar
    Join Date
    Jun 2015
    Location
    Roegadyn Sauna (◕‿-)
    Posts
    261
    Character
    Wonder Noblesse
    World
    Brynhildr
    Main Class
    Red Mage Lv 80

    Patch 4.5 is Unacceptable

    I am extremely disappointed to hear about further limitations to blue mage. No squadron? No duty roulette? No deep dungeon? These were things that I was begrudingly willing to accept. Being locked out of the main story of the game however, is not acceptable.

    Whoever made this decision has shown they are completely out of touch with what players actually want. From what we've seen in trailers so far, Blue Mage is nowhere near the overpowered class they make it out to be. It seems as if its on the same power level as most other jobs except a few added gimmicks such as the learning system and several powerful spells that could easily have been nerfed or altered to fit into parties while still retaining the core learning system. I was very excited to have a class to play through the main story solo, especially with the New Game + feature coming soon, but this contradicts that.

    I see no point in playing as FFXIV's Blue Mage in its current state. This "limited job" concept has been executed in the most restricting, unfun way possible and no other jobs should be subject to such treatment. Players want full fledged jobs that work not only in regular party settings, but simply for the sake of progressing the main story as well. What was supposed to be the highlight of this patch for me has completely fallen short of my expectations. What's next? Vieras being gender locked to females only? Dancers who are restricted to being a rhythm mini game in Gold Saucer? It certainly wouldn't surprise me seeing as now they've removed Time of My Life.

    Overall, I'm just very sad that this hasn't turned out at all like I thought it would. Thank you for reading my mini rant
    (18)

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    BLU is a new piece of content akin to DoL/DoH, who also can't participate in the MSQ. This may change in the future, but for now we need to let BLU have a teething period before the devs can open it up.

    Put it this way, these are the same devs that thought that resetting cooldowns after a wipe would break the game, so having them limit BLU from content for now, only to reverse the decision later down the line after the playerbase has road tested the job, isn't all that surprising.
    (27)

  3. #3
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Lambdafish View Post
    ... Put it this way, these are the same devs that thought that resetting cooldowns after a wipe would break the game, so having them limit BLU from content for now, only to reverse the decision later down the line after the playerbase has road tested the job, isn't all that surprising.
    I wish what you're saying is true. But it will be more likely that they get too much positive feedback about how "fun learning is" and "masked Carnival is the best" and then see that as a reason to add BST and PUP and Twelve know what else they have in mind in the same manner instead of trying to make BLU into a "real job".

    My annoyance comes from 2 parts:
    1- Nice jobs getting scrubbed out because of their lame excuse of "too powerful/hard to implement, therefore limited".
    2- More importantly, side content like this and Mahjong that takes away from actual content development. And before you tell me there's enough content we've been getting less content per patch per expansion. In ARR we got 3 dungeons per patch. In HW 2, and now we get 1.5 per patch. Is 5.x going to be 1 dungeon per patch?! Then what? Less raid bosses per tier? How far are they going to go? I don't mind them adding side content like this and Eureka, don't get me wrong, but I'd rather it not take away from the actual "MMO" content by adding meaningless solo content that does not add to your character's actual progression.

    P.S. I know they claim that Mahjong was developped outside of work time as a hobby. Ugh.. I won't comment on that.
    (3)
    Last edited by Phoenicia; 01-16-2019 at 03:15 AM.

  4. #4
    Player
    purgatori's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    302
    Character
    Purgatori Sakkara
    World
    Sophia
    Main Class
    Dark Knight Lv 92
    Quote Originally Posted by Phoenicia View Post
    I wish what you're saying is true. But it will be more likely that they get too much positive feedback about how "fun learning is" and "masked Carnival is the best" and then see that as a reason to add BST and PUP and Twelve know what else they have in mind in the same manner instead of trying to make BLU into a "real job".

    My annoyance comes from 2 parts:
    1- Nice jobs getting scrubbed out because of their lame excuse of "too powerful/hard to implement, therefore limited".
    2- More importantly, side content like this and Mahjong that takes away from actual content development. And before you tell me there's enough content we've been getting less content per patch per expansion. In ARR we got 3 dungeons per patch. In HW 2, and now we get 1.5 per patch. Is 5.x going to be 1 dungeon per patch?! Then what? Less raid bosses per tier? How far are they going to go? I don't mind them adding side content like this and Eureka, don't get me wrong, but I'd rather it not take away from the actual "MMO" content by adding meaningless solo content that does not add to your character's actual progression.

    P.S. I know they claim that Mahjong was developped outside of work time as a hobby. Ugh.. I won't comment on that.
    The last thing I want is more dungeons/instanced content, as I really don't enjoy that content for the most part and only do the bare minimum to keep up with the tomestone grind. I'm glad they're adding in more side-content, but BLU is not good content---at least not from this solo casual player's POV. Mahjong, et. al. all have the potential to be fun, but I don't ever feel like I have the time to invest in them because I'm pursuing said tomestone grind in the limited number of play hours I have available. It's my dearest wish that this game was more like ESO and the like where you're never in danger of falling behind and missing out on content just because you're doing the content you enjoy instead of the content that grants gear-related rewards.

    EDIT: And before "this is an MMO" comments are flung my way: yes, I'm aware that this is an MMO. No, I don't think there are good arguments for an MMO discouraging, much less excluding, solo play if that's how people want to enjoy the game. Even less do I think the multiplayer aspects of a given game should be confined to instances where players aren't free to come and go as they please.
    (5)
    Last edited by purgatori; 01-19-2019 at 06:44 PM.

  5. #5
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by purgatori View Post
    The last thing I want is more dungeons/instanced content, as I really don't enjoy that content for the most part and only do the bare minimum to keep up with the tomestone grind. I'm glad they're adding in more side-content, but BLU is not good content---at least not from this solo casual player's POV. Mahjong, et. al. all have the potential to be fun, but I don't ever feel like I have the time to invest in them because I'm pursuing said tomestone grind in the limited number of play hours I have available. It's my dearest wish that this game was more like ESO and the like where you're never in danger of falling behind and missing out on content just because you're doing the content you enjoy instead of the content that grants gear-related rewards.

    EDIT: And before "this is an MMO" comments are flung my way: yes, I'm aware that this is an MMO. No, I don't think there are good arguments for an MMO discouraging, much less excluding, solo play if that's how people want to enjoy the game. Even less do I think the multiplayer aspects of a given game should be confined to instances where players aren't free to come and go as they please.
    Having played since 2.0, whilst it was fine to begin with, the tomestone grind really gets samey, repetitive and eventually dull. Like yourself I fell into "the bare minimum" and this time round I've just barely done it and just feels 'meh'. I think this is the danger of repeating the same formula to keep a consistent player base, because eventually people will grow bored. I prefer the idea of adding newer concepts and keeping old content relevent. And actually, despite the divisive opinions on BLU, it is the first bit of content in a while that's got me animated, grinded it to 50 in matter of 3 days, grinded as many spells as I could, jumped straight into PF groups to get stuff done and so on. Eureka almost managed that with me, then it turned out to be FATE trains, not like I've grinded a bajillion FATEs in this game already.

    If they could throw more of tomestones and useful endgame stuff in other content including Limited Job content (and make some tweaks to BLU stuff, like a Limited Job Roulette), then I think it adds wealth in the form of variety in how you build up your endgame gear sets without trampling on the actual endgame content itself with raids & trials.

    I think there is fair argument to benefit from the content you enjoy. Because like you there's content I enjoy that's not the current tomestone grinding.
    (1)
    Last edited by Saefinn; 01-21-2019 at 07:28 PM.

  6. #6
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by purgatori View Post
    The last thing I want is more dungeons/instanced content, as I really don't enjoy that content for the most part and only do the bare minimum to keep up with the tomestone grind. I'm glad they're adding in more side-content, but BLU is not good content---at least not from this solo casual player's POV. Mahjong, et. al. all have the potential to be fun, but I don't ever feel like I have the time to invest in them because I'm pursuing said tomestone grind in the limited number of play hours I have available. It's my dearest wish that this game was more like ESO and the like where you're never in danger of falling behind and missing out on content just because you're doing the content you enjoy instead of the content that grants gear-related rewards.

    EDIT: And before "this is an MMO" comments are flung my way: yes, I'm aware that this is an MMO. No, I don't think there are good arguments for an MMO discouraging, much less excluding, solo play if that's how people want to enjoy the game. Even less do I think the multiplayer aspects of a given game should be confined to instances where players aren't free to come and go as they please.
    It is not the solo content that is bothering me, it's the fact how it is implemented. I love solo challenges. In other MMOs I try to solo dungeons on my tanks because of how crazy scaling is on those. Also WoW added really fun and interesting solo challenges in Legion that actually made me resub for 7 months until I cleared it on all the specializations available to the classes I enjoyed.

    In FFXIV ARR, each element used to build into the other in order to contribute to eventually enhancing your character. Making you feel like you're working towards a purpose.

    Working on relics? Relics came early enough that they were relevant and were upgraded to be even better that it actually helps in the current tier. In SB relics are so far behind even the crafted gear for current content.

    Dungeons, primals, 24 mans and hunts all helped gear for current content and even if you're in the "catch-up" (2.odd number) patches you could work for stuff because you know it's going to be good "starting gear" for the next tier. Currently your current BiS is irrelevant next patch (at this point it's understandable we have an expansion coming, but thing about the transition from 4.1 to 4.2, and from 4.3 to 4.4) where even the normal raid gives better than last "best gear".

    Now in Stormblood the games feels too dissected. Even though the game still keeps the same formula for the most part (with some additions on top). You do Eureka to do Eureka (for glamours?), not because it will actually help you in the current most difficult content. Heaven-on-High gives nothing of relevance other than a hairstyle and a mount? It got shelved so hard I can barely find a group for it. I can give many other examples.

    Adding BLU as a limited job, where not only it doesn't "add" to your character development, but actually takes time into very forgettable content that is capped to at least 4-year-old things we have already grown VERY bored of at this point doesn't help how disconnected everything in this game feels. It doesn't even add horizontal progression by adding another job to use.

    So the problem is not that it is solo or not. It is the whole design of it being "solo" yet demands having parties of 8 to help acquire spells only to use it for a solo "challenge" (calling it a challenge is a joke) that rewards an ancient relic currency that we can cap on daily basis anyways.
    (2)

  7. #7
    Player
    Palladiamors's Avatar
    Join Date
    Feb 2017
    Posts
    309
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 93
    Quote Originally Posted by Phoenicia View Post
    I wish what you're saying is true. But it will be more likely that they get too much positive feedback about how "fun learning is" and "masked Carnival is the best" and then see that as a reason to add BST and PUP and Twelve know what else they have in mind in the same manner instead of trying to make BLU into a "real job".

    My annoyance comes from 2 parts:
    1- Nice jobs getting scrubbed out because of their lame excuse of "too powerful/hard to implement, therefore limited".
    2- More importantly, side content like this and Mahjong that takes away from actual content development. And before you tell me there's enough content we've been getting less content per patch per expansion. In ARR we got 3 dungeons per patch. In HW 2, and now we get 1.5 per patch. Is 5.x going to be 1 dungeon per patch?! Then what? Less raid bosses per tier? How far are they going to go? I don't mind them adding side content like this and Eureka, don't get me wrong, but I'd rather it not take away from the actual "MMO" content by adding meaningless solo content that does not add to your character's actual progression.

    P.S. I know they claim that Mahjong was developped outside of work time as a hobby. Ugh.. I won't comment on that.
    Yeah, what terrifies me is the implication that they are going to do something similar to BST or PUP. I have no stake in BLU, never was one of my big classes, but I adore both of those two and the thought of them being closed off from doing MOST of what I do in game hurts my heart. I get it, Yoshi hates pet classes and has no idea how to do them, thats why you hire someone or assign someone who does. Its not hard.
    (5)

  8. #8
    Player
    Doomtrigger1's Avatar
    Join Date
    Jul 2015
    Posts
    5
    Character
    Doomtriggero Kara
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 61
    Blue mage was the best job in ffxi this is not blue mage the only spell i have been using is 1k neddles because the other spells do little to no damage even at 50 from what i have seen 3 spells i know of require the mob to be petrified for the boost in potency and even that they have to be a level that is a multiple of 5 and so far its useless.
    (2)

  9. #9
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Doomtrigger1 View Post
    Blue mage was the best job in ffxi this is not blue mage the only spell i have been using is 1k neddles because the other spells do little to no damage even at 50 from what i have seen 3 spells i know of require the mob to be petrified for the boost in potency and even that they have to be a level that is a multiple of 5 and so far its useless.
    raise your int
    (4)

  10. #10
    Player
    redcurrant18's Avatar
    Join Date
    Jun 2015
    Location
    Roegadyn Sauna (◕‿-)
    Posts
    261
    Character
    Wonder Noblesse
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    I can only hope they radically reverse course on Blue Mage before the release of Shadowbringers. As it stands now I don't think I'll have much enjoyment with this job.
    (3)

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