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  1. #1
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    Anyone else find it even remotely humorous that we have known that you had to defeat the final msq of ARR to get blue mage since it was announced at fan fest and yet we are getting a post of shocked outrage? We have already known it wasnt going to be able to do msq because all the msq it has access to is already done before you unlock it.
    (3)

  2. #2
    Player
    redcurrant18's Avatar
    Join Date
    Jun 2015
    Location
    Roegadyn Sauna (◕‿-)
    Posts
    261
    Character
    Wonder Noblesse
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    @Kabooa Although raids are not something I do often, I agree with your sentiment. There has to be a way that they can fix this before the eventual release of Shadowbringers so that it can be a full fledged job. If we cannot use certain actions in PVP in other classes, it makes no sense why a similar solution couldn't have been done for Blue Mage.

    @Darkpaw I am mostly talking about New Game + and the rest of 2/3/4.0's story main quests. Getting another job to 50 to play Blue Mage was something I always had knowledge of.
    (0)

  3. #3
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    I’ll pass on the conjecture and choose to wait until the new game + system is actually laid out in more detail. Think there is a bit of overreaction on that because I do not recall reading anywhere that they have outright stated that blu will be excluded from the ng+ feature. We have a blanket statement from the official patch notes of this patch and thats all. The rest is conjecture and speculation. So, have fun.
    (3)

  4. #4
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    New Game+ won't be available until 5.0, so the patch 4.5 notes may or may not be applicable in 5.0. It also only says that BLU cannot be used to progress through MSQ, so maybe they won't consider NG+ as progressing since it's something you would have had to do first on your regular game progression.
    (3)

  5. #5
    Player
    Songwillow's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    48
    Character
    Sin Songwillow
    World
    Ultros
    Main Class
    Scholar Lv 70
    I am just going to enjoy Blue Mage for what it is, side content. I honestly like something different to do than the normal grind so I'm looking forward to actually having a reason to explore old ARR content again.
    (0)

  6. #6
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    I'm in a "wait and see" mode before I judge how it plays and what content there ends up being for it before I judge.

    But all those kicking off about "limited jobs can't do this and they can't do that" well what about those who wanted something different? Who wanted a Blue Mage that was not bound to the limitations of this game's job system? Those who'd get plenty of enjoyment out of this concept? From a personal level I applaud that SE is tried to add content that isn't limited to this game's usual formula, it's just unfortunate that they're not always good at it, hence my current skepticism, but I like the concept and I can see how it could be made fun and how a limited job system could be used to add a different experience to the game. In fact, if they managed to make Blue Mage enjoyable and if it is something I can get invested in then I for one would not want it to be a normal job, unless it's a normal job version of it.

    However, I look at the limited job from a different perspective. This is a potential solution to some of the problems SE have ahead of them. How can SE implement the vast plethera of jobs people want from the variety of Final Fantasy jobs that are out there, keep their identity and keep content balanced? I expect with the number of existing jobs it is getting challenging to balance them all whilst keeping their identity. There is perhaps a reason why this style of MMO doesn't get a massive range of jobs/classes, because balance is not a simple affair, especially when the content needs it to be. There is the option of adding content that doesn't require that kind balance, which it seems they're testing the waters with on Blue Mage. So 1) I hope that it is good and 2) I hope that people end up liking it because if SE end up investing in alternative battle content that strays from how the rest of the game works, ultimately we win in the sense we get more variety.

    But at the moment, we can only speculate its potential to be good or its potential to be bad. I'd not naysay it just yet, even with the restrictions. Whilst it is out next week, I'm going to reserve my full judgment until 5.0 is out, but at least we'll have a reasonably good idea of its direction this patch. I get people might want to do story with it, but SE likes to make some elements of the story have a certain challenge level and if BLU is OP by normal job standards, it'd remove some of that, which could be their logic.
    (4)

  7. #7
    Player
    Bathroombard's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Ashuram Dotharl
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    I can't run the main story as a disciple of the land PATCH 4.5 IS RUINED!
    (6)

  8. #8
    Player
    redcurrant18's Avatar
    Join Date
    Jun 2015
    Location
    Roegadyn Sauna (◕‿-)
    Posts
    261
    Character
    Wonder Noblesse
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Bathroombard View Post
    I can't run the main story as a disciple of the land PATCH 4.5 IS RUINED!
    Love this

    Anyways, Blue Mage is out and so far it's a very fun job! Because of course it is! However by no means is it overpowered:
    -Bad breath barely lasts as long as I wish it did
    -1000 needles has an insane casting time, and will be rendered obsolete in future content
    -Self-Destruct spells on a solo job (???)
    -Grinding solo means fast lost of HP->Spamming White Wind->No mana
    -Stun spells have a cast time that goes off after the ability you're trying to block
    -The most powerful spells are only being obtained by people who work in parties, often with lvl 70s

    So, based on this, I think if Blue Mage remains this dependent on other people to function properly, then it needs its limited job restrictions lifted. Especially for the poor players who will no doubt have an extremely difficult times finding parties for spells after this craze is over. When people go into these dungeons in general, they are not looking on Party Finder for help-they go straight to Duty Finder. Blue Mages will be ignored in the future and left without their main spells unless they are eventually allowed into the normal system. Even I don't have time to revist these dungeons outside of level roulette after I've gotten my spells. Blue Mage might have been designed for solo play, but that's far from the reality of what we actually got.
    (2)

  9. #9
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,454
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Phoenicia View Post
    I wish what you're saying is true. But it will be more likely that they get too much positive feedback about how "fun learning is" and "masked Carnival is the best" and then see that as a reason to add BST and PUP and Twelve know what else they have in mind in the same manner instead of trying to make BLU into a "real job".

    My annoyance comes from 2 parts:
    1- Nice jobs getting scrubbed out because of their lame excuse of "too powerful/hard to implement, therefore limited".
    2- More importantly, side content like this and Mahjong that takes away from actual content development. And before you tell me there's enough content we've been getting less content per patch per expansion. In ARR we got 3 dungeons per patch. In HW 2, and now we get 1.5 per patch. Is 5.x going to be 1 dungeon per patch?! Then what? Less raid bosses per tier? How far are they going to go? I don't mind them adding side content like this and Eureka, don't get me wrong, but I'd rather it not take away from the actual "MMO" content by adding meaningless solo content that does not add to your character's actual progression.

    P.S. I know they claim that Mahjong was developped outside of work time as a hobby. Ugh.. I won't comment on that.
    It was technically made for those who are already AT END GAME to give them something fun to do. After UCoB and UwU along with Alphascape what then when you’ve got crafters to 70 and fully geared? Blue Mage being solo content isn’t a bad thing; and honestly if people are still going to kick and scream about BLU not being for raid content, then they probably should go see what Yoshida said in regards to why they can’t.
    (1)

  10. #10
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by HyperiusUltima View Post
    It was technically made for those who are already AT END GAME to give them something fun to do. After UCoB and UwU along with Alphascape what then when you’ve got crafters to 70 and fully geared? Blue Mage being solo content isn’t a bad thing; and honestly if people are still going to kick and scream about BLU not being for raid content, then they probably should go see what Yoshida said in regards to why they can’t.
    Not sure if it's a case of selective reading or me being unclear, and I highly doubt the latter.

    First of all, I am at end game content with all Crafters at 70 and geared. But people who are like me (and are better than me) are complaining because they want more end game, not less.

    In my post I clearly said we've been getting less verity in "end-game" content with the excuse that we've gotten sick of hearing for the past 6 years being "not enough resources" only to find said resources going to implement side content like Eureka (which imho should be how open world is), Mahjong (a game mostly Japanese culture is interested in and your average Joe does not even know what it is), and BLU.

    In my same post I also mentioned one Yoshi-P's excuse (and yes it is an excuse, a lousy and lazy one I might add), it means I am aware of why he thinks what he thinks. I watched the live letter too. And by the way he said a very similar thing about RDM and why it wouldn't work or fit (probably lumping RDM and BLU in his answer to a question regarding both jobs prior to Heavensward release). We got RDM as an actual job that isn't "true" to its origins, yet one of the most played DPS.

    My complaint wasn't the side content, as that is welcome addition, it was the butchering of the job potential. A full-fledged end-game viable blue mage would STILL have its solo content intact as, after all, you still need to learn your spells.

    Instead of a Pokemon game that rewards seals that I can completely spend daily and then cap again because of all the other sources you can get it from, I'd like to use the job in *gasp* the end-game content I'm already at.
    (7)
    Last edited by Phoenicia; 01-17-2019 at 12:39 AM.

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