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  1. #31
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Elenoe View Post
    which doesn't make sense. Price is determined by anyone who is willing to sell and buy.

    Opening market for more subjects with the EXACTLY SAME means of getting any and all resources DOESN'T change anything. If you have some personal quarrel with "bots" it won't be changed by shared market. If they are problem for you now, it will stay exactly the same after.

    Anyway, how do you define your "legitimate crafter" over another who is willing to sell cheaper? I sell cheap too because I don't think it's worth more. I don't really need to buy resources for 2k and sell the products for 100k. And I don't have any problem to sell it for 10k, it's still nice money for me.

    If it's not worth someones time for real market price (AKA the price someone is willing to deliver for) and they depend on some sort of monopoly so they can sell "legitimately" expensive wares then they should be scared by shared market, and it's a good thing.

    The only way shared market could harm anything is if there are different means for getting things. If one server has 4x bonus for mining then yeah.. shared market could harm someone. But on the other hand.. games that work that way, also allows anyone to go there so it's all equal again.
    I'm not sure why you're coming off as hostile and acting like the people I'm talking about aren't actually botting unless you think it's normal to regularly spend 12+ hours doing other things in the day then spend the entire night gathering/crafting. I observe the routines and patterns of players at length before I draw conclusions (And it's not like I have to go out of my way to do it when some of these players just sit in Novice Network for days straight, meaning they're avoiding the auto-kick through constant activity).

    That aside, my main concern is that the whole of a data center is now going to potentially be forced to conform to the unreasonably low prices of the bot farmers if they want anything to sell, since people are definitely going to start using market board databases to find the lowest prices they can when it only takes a moment to hop servers. Their strategy is to sell at a price point that's low enough that it's only very profitable for someone who has an infinite amount of time to craft/gather, which scares away all but the most dedicated of players. It takes close to a hour for me to craft a stack of 99 infusions (That's excluding the time spent gathering the mats), which are currently going for only a measly 3.5K each. Pursuing this as a source of income seems wasteful when doing something else, like, say, Eureka can generate comparable passive income while pushing towards other achievements at the same time.

    That's not even going into the fact that undercut bots are also regularly used to steal sales away from the people who are persistent enough to try to compete with these guys. Some of the RMTers do actually use this as their method of generating income because it poses little risk of them getting caught and banned compared to decidedly less subtle methods used by the mass-produced gil farmers.
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  2. #32
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by KageTokage View Post
    people are definitely going to start using market board databases to find the lowest prices they can when it only takes a moment to hop servers
    Even if it does only take a moment, they'd have to be buying enough to make it worthwhile. Even teleports cost gil, so I'd be surprised if world hopping doesn't. (Plus we don't know yet whether there will be any limitations on how often you can do it.) Hoping worlds to make a big major purchase would still be worthwhile, but doing so for every little thing you buy is unlikely to be much of a thing. That'd keep a significant number of purchases at home.
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  3. #33
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Part of the reason is there are high population servers that people have been on from the beginning and are not willing to leave. Their friends they convince to play can't get on the same server and other than doing duty finder together, they're locked out of doing things together in-game if the friend gets set up on a different server. With world visit, they can either stay where they are and world visit their friend or it may possibly convince them to move to their friend's server and world visit their old server from time to time. CRZ is a bit different too, because it's automated (Oh did you just clear the area of mobs that will kill you if you aggro more than one to reach this quest objective, let's just move you to a new shard where those are all still alive automatically!) vs world visit that requires the player to initiate the process.

    edit: Didn't see more than the first page, basically just repeated what's already been said.
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    Last edited by Dustytome; 01-09-2019 at 03:59 AM.

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