Results -9 to 0 of 172

Threaded View

  1. #8
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    Gear definitely makes a massive difference. When a raid first comes out, a lot of the mechanics are designed to one- or nearly-one-shot you at the minimum ilvl required for entry (*traumatic Larboard/Starboard flashbacks from Day 1 of Alphascape*), but once you acquire a few pieces of gear from the same tier as the dungeon/raid/trial in question (or keep up with your tomestone grind), those one-shot mechanics become a lot more forgiving. As of right now, a full set of unaugmented Scaevan gear allows a DPS to take the full channel of Famfrit's jug attack (I forgot the name, the big flood that used to absolutely wipe entire alliances in days of yore) to the face and still have some hp to spare. And a quick heal in between Larboard and Starboard in o11n will allow you to survive even if you get hit by both (although taking anything else to the face with 2 stacks of vulnerability will splatter you so that's still not recommended).

    Anyways, when it comes to normal raids and alliance raids, even if you cannot do all the mechanics (and believe me... I've SEEN some stuff. If you are capable of dodging one obvious telegraph and pressing more than 3 different buttons over the course of a 10 minute fight, you are already light years ahead of many future pro gamers I've run into), good enough gear will compensate for the odd mistake here and there and make the experience a lot less stressful for you n_n
    (2)
    Last edited by Bonbori; 01-08-2019 at 06:36 PM.