


As someone who often has trouble in raids and dungeons, i can sympathize with many of your remarks. However, i strongly suggest not putting off content for later. When content is new, no one can throw stones at one another over new mechanics.I have no problem with there being challenging content in the game, as otherwise a portion of the playerbase would have nothing to interest them over the long term. But the more challenging content in the game already rewards the best loot, so I question whether it's really necessary to also lock story content---which has a fairly universal appeal---behind a wall that is going to either impossible or extremely unpleasant to scale seems a bit much from the vantage point of someone in precisely that situation.
On the point of sticking at it: I generally put off doing raids for quite a long time, so by the time I get to them most participants have generally learned the mechanics... But there still ends up being wipes and drama. I don't enjoy the content at all, so the only reason I eventually tackle it is for the storyline, and then I feel bad for stinking so bad and making the raid that much harder to get through, so that turns me off the content even more. Challenging single player games are my bread and butter, and have been since buying my first game, Castlevania, on the NES; but something about traditional MMO combat just doesn't click with me, and I can't seem to get past the point of being terrible... Add a fear of public scrutiny/humiliation on top of that, and I just don't think raids are ever going to be for me.
If SE ever deign to throw a reasonable challenge (i.e., not something like HoH) the way of mostly-solo players like me, great! But until then, I'll continue to stick to the casual stuff and keep on wishing that all the significant story content was accessible to us scrubs.
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