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  1. #1
    Player
    Super_Bee_Brian's Avatar
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    Mar 2018
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    246
    Character
    Chad Thundermember
    World
    Mateus
    Main Class
    Pugilist Lv 90

    Two things FF14 can adopt from Guild Wars 2.

    Hi everyone.

    I played Guild Wars 2 for about two weeks and quit as soon as I experienced its trivial, terrible, gathering system. However, there are two things in that game that I think FF14 should consider imitating.

    Number one... Being able to retain high-level abilities even when your level is synced. Wouldn't that be great? So at lower level dungeons, your stats (str, int, vit, whatever) would be nerfed but you won't get thrown off by getting cut off with your high-level abilities.

    Number two... Never experience gear decay unless you actually just DIE. In Guild Wars 2, your gear will never deteriorate unless you completely die. I think it'll make a lot of people (me included) less paranoid about forgetting to get gear repaired. I'm one of those who mostly gets his gear repaired at 98% condition.

    What do you all think about this?
    (2)

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    1. This would cause more problems. People would forget what levels skills become available, and berate new players or levelling jobs for not using skills they dont have, or abandon low level duties because they got paired with newbies.
    It would also likely lead to more skills beibg distributed at higher levels, making actual low level jobs even worse.
    The solution is to distribute more skills at lower levels to make those levels more fun for everyone, not just those at max level.

    2. ..why? So you can save a couple extra gil?
    (13)

  3. #3
    Player
    Rosentretter's Avatar
    Join Date
    Dec 2016
    Location
    The Crystarium
    Posts
    346
    Character
    Theodore Rosentretter
    World
    Hyperion
    Main Class
    Paladin Lv 100
    1) Got suggested many, many times, and it would be a good thing imo, but I don't know if it's ever gonna happen.

    2) No, because gear deteriorates by using it, not just when you die. Same as with clothes or tools irl.
    (3)

  4. #4
    Player
    Aellae's Avatar
    Join Date
    Sep 2013
    Posts
    455
    Character
    Lily Crescent
    World
    Odin
    Main Class
    Bard Lv 93
    Quote Originally Posted by Super_Bee_Brian View Post
    Number one... Being able to retain high-level abilities even when your level is synced. Wouldn't that be great? So at lower level dungeons, your stats (str, int, vit, whatever) would be nerfed but you won't get thrown off by getting cut off with your high-level abilities.
    This has been suggested for a while now and I think it would make the level experience of some, if not a lot classes much better. I can see what they tried and it looked kind of interesting at first, but with the introduction of roulettes where it is almost certain you get a low level dungeon, it is very tedious to only spam like 2 buttons. I would welcome a change.

    Quote Originally Posted by Super_Bee_Brian View Post
    Number two... Never experience gear decay unless you actually just DIE. In Guild Wars 2, your gear will never deteriorate unless you completely die. I think it'll make a lot of people (me included) less paranoid about forgetting to get gear repaired. I'm one of those who mostly gets his gear repaired at 98% condition.
    I can see that being kind of nice, but I don't really think it is needed. Yes, repairing can get annoying, especially if you don't have crafters leveled (one day...) but it doesn't bother me enough to want a change.
    (3)

  5. #5
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    I can think of another thing I would rather see implemented from GW2. Their version of fates, that is something I really think SE should take a look at.
    Especially how those dragon events are done, those are some epic events and shows how large monster fates could be done.
    (3)

  6. #6
    Player
    Super_Bee_Brian's Avatar
    Join Date
    Mar 2018
    Posts
    246
    Character
    Chad Thundermember
    World
    Mateus
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Seraphor View Post
    1. This would cause more problems. People would forget what levels skills become available, and berate new players or levelling jobs for not using skills they dont have, or abandon low level duties because they got paired with newbies.
    It would also likely lead to more skills beibg distributed at higher levels, making actual low level jobs even worse.
    The solution is to distribute more skills at lower levels to make those levels more fun for everyone, not just those at max level.

    2. ..why? So you can save a couple extra gil?
    For the number two...

    No. Think about this... If you die, a good ten percent of your gear condition will be gone. Versus... You don't die and you do well all the time, but because gear deteriorates by usage, you'll STILL get ten percent off your gear condition chopped off. Same costs, different experiences.
    (0)

  7. #7
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    So practicing party need to quit every 9th-10th attempt ?
    (0)

  8. #8
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Super_Bee_Brian View Post
    For the number two...

    No. Think about this... If you die, a good ten percent of your gear condition will be gone. Versus... You don't die and you do well all the time, but because gear deteriorates by usage, you'll STILL get ten percent off your gear condition chopped off. Same costs, different experiences.
    Not really.
    You die ONCE, you lose a chunk of gear condition.
    You play well repeatedly and over a much larger amount of time... you eventually lose the same amount.

    Seems fair to me.
    (2)

  9. #9
    Player
    Drakkaelus's Avatar
    Join Date
    Feb 2015
    Posts
    129
    Character
    Drakkaelus Grimkaiser
    World
    Coeurl
    Main Class
    Paladin Lv 90
    I'd love for #1 to happen. Or for SE to at least give you more attacks at lower levels. Or something to make doing lower level dungeons fun. Just spamming 2 attacks for an entire dungeon isn't fun. It wasn't fun when the game was new, it's not fun now. How anyone could possibly think that Fast Blade -> Savage Blade 100,000 times in a row constitutes engaging gameplay is beyond me.

    Quote Originally Posted by Seraphor View Post
    1. This would cause more problems. People would forget what levels skills become available, and berate new players or levelling jobs for not using skills they dont have, or abandon low level duties because they got paired with newbies.
    ...why would you think that would happen? Do people forget what level gear is distributed at and yell at lvl 20 players for not being decked out in lvl 70 gear?
    (2)
    Last edited by Drakkaelus; 12-30-2018 at 11:11 PM.

  10. #10
    Player
    Bellsong's Avatar
    Join Date
    Jul 2017
    Posts
    410
    Character
    Wondrous Waifu
    World
    Coeurl
    Main Class
    Paladin Lv 100
    The first one will likely never happen, imagine a new tank steps into a dungeon with a high level DPS. Low level RDM and BLM are already strong enough to cause issues with tanks enmity sometimes, imagine how much worse it gets if they get access to their full range of spells and buffs?

    Of course it's probably not impossible to balance, but given how they're treating BLU balance wise, I doubt it would ever happen.
    (1)

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