So as I stated in my other posts I recently came back to the game after a long hiatus. After two months of leveling another toon (healer/DPS/Tank pretty much in that order) I've noticed a pattern emerging. No one bothers with mechanics so I don't understand why developers even bother with mechanics anymore since no one bothers to learn them.

I understand that in early dungeons you can easily DPS down a boss without having to deal with mechanics (think sastasha) but isn't this just teaching new players just to ignore ALL mechanics? 90% of the duty finder groups I've been in the dps stand in aoes, pull mobs, and ignore ANY mechanics at all and they expect you to heal them through it, they don't bother killing the adds in things like qarn HM (the cactaur boss specifically) which wipes us over and over again. So why not just dumb the dungeons down to ignore position for dps, press 1, 2, 3 and run around like a chicken without a head, put heal totems up so they can heal themselves and make all bosses do 1 dmg with every attack? This seems to be the way the players want it.

Now, granted I've not completed Heavensward again so I haven't started on Stormblood dungeons (almost but not yet, up to the goober library atm.) but the pattern I see is the developers don't care to make the mechanics interesting because the majority of their player base is DPS and from what I've seen in the duty finder is they wanna press 1, 2, 3 and stand in stuff and blame everyone else when it fails. Take a look at RDM The dps is crazy high and they can easily yank aggro away from an inexperienced tank in early dungeons. Why? Think pandering to the masses. I don't blame the players I blame the developers for making mechanics skippable and teaching players bad habits.

Am I way off base in this?