Agree with point 1.
The skills in PvP and PvE should be the same IMO. Now they are 2 completely different games. Stormblood made me lose all interest in PvE 'cause of it and my PvP interest have taken a serious hit 'cause of how simplistic it is.

2. I'm actually against autoattacks in game, but don't mind them. Autoattacks at its current state seems more like dots to me.

3. Very annoying, especially combined with lag.

4. I Agree with the premise; it actually used to be more like this. However, playing as melee with lag was extremely frustrating. I remember locking on targets running towards them, and even if I apparently was hugging their asses I couldn't land a hit 'cause the lag rendered me too far away and/or not facing them. Unless the target stood perfectly still it wouldn't work at its worst and if they walked around in a random pattern it was impossible at certain times. This made me develop an instinct to automatically lock on targets, and to this day it's still in muscle memory and kicks in when it shouldn't lol.
As long as the lag is at this level they shouldn't change it 'cause it would make the battlefield too unfair for peeps with lag problems.

This pic may not be the best example, but you can see difference between activation-time on sprint and fetter ward. I'm pretty sure fetter ward couldn't activate 'cause I was already bound to be bound lol.




5. No, gear stats should not matter in PvP, and was one the good things Strormblood did to PvP. I understand the loss of customization, and there is an argument to be had there for sure, but as it stands it would be too unfair to noobs.