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  1. #1
    Player
    Nova_Rox's Avatar
    Join Date
    Aug 2014
    Posts
    303
    Character
    Eternal Arcadia
    World
    Faerie
    Main Class
    Warrior Lv 80
    I agree PvP isn't perfect, and I definitely agree that we need more skills so that better players can make use of their experience.

    But, I actually find PvP to feel a lot faster. As bard you have burst every 15 seconds, as a BLM you're constantly throwing out F4's and its instant to swap to Ice for mana, for MCH you don't have to wait for procs, etc etc. When I go back to PvE i feel like the game is TOO slow.

    Having to face targets in the already fast(er) paced PvP environment does not sound like fun. I'm curious how you think this can help? I'm all for it if it makes sense, but I just don't see it. I remember it used to be that you had to face targets to get spells off so people just had a facetarget macro that would spam. If you think standing still is a better way than to move around then I can only imagine that you are inexperienced. If you just stand still in a Feast match you will be deleted.

    I used to like gear making a difference, but I see why it was taken away. Imagine if you were losing to someone simply because they outgear you, not because they're better than you. That seems pretty frustrating to me.

    I'm all for seeing others perspectives though to see if maybe I'm misunderstanding something, but I don't really see how these changes would make Feast better.
    (0)

  2. 01-05-2019 03:23 PM

  3. #3
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Agree with point 1.
    The skills in PvP and PvE should be the same IMO. Now they are 2 completely different games. Stormblood made me lose all interest in PvE 'cause of it and my PvP interest have taken a serious hit 'cause of how simplistic it is.

    2. I'm actually against autoattacks in game, but don't mind them. Autoattacks at its current state seems more like dots to me.

    3. Very annoying, especially combined with lag.

    4. I Agree with the premise; it actually used to be more like this. However, playing as melee with lag was extremely frustrating. I remember locking on targets running towards them, and even if I apparently was hugging their asses I couldn't land a hit 'cause the lag rendered me too far away and/or not facing them. Unless the target stood perfectly still it wouldn't work at its worst and if they walked around in a random pattern it was impossible at certain times. This made me develop an instinct to automatically lock on targets, and to this day it's still in muscle memory and kicks in when it shouldn't lol.
    As long as the lag is at this level they shouldn't change it 'cause it would make the battlefield too unfair for peeps with lag problems.

    This pic may not be the best example, but you can see difference between activation-time on sprint and fetter ward. I'm pretty sure fetter ward couldn't activate 'cause I was already bound to be bound lol.




    5. No, gear stats should not matter in PvP, and was one the good things Strormblood did to PvP. I understand the loss of customization, and there is an argument to be had there for sure, but as it stands it would be too unfair to noobs.
    (3)