These are the problems I see with PvP in FFXIV

Reasons why PvP is terrible.

1. ⁠PvP skills and spells are pruned, meaning in PvP you have about 7-10 skills to actually use, compared to 20+ in PvE. And most of the important skills in PvE aren’t available in PvP. Like utility spells, defensives, slows and etc. No real counterplay for some classes. An example would be Samurai, it’s finishing ability, which does the most damage has a cast time however the SAM kit in PvP has no stun or heavy(slow), meaning if someone wanted to run away and kite, the SAM would not be able to get his hardest hitting ability off.
2. ⁠No auto attacks in PvP, this being removed makes the game play seem more slower than it’s PvE counterpart.
3. ⁠3 second server ticked, meaning it takes 3 seconds for the server to register packets being sent from client, thus making heals delayed or damage not register on time.
4. ⁠Spells and skills do not require the players to face the target. This is probably my biggest issue with PvP in FFXIV, it removes skillful gameplay and player positioning and awareness. So a range player can easily run forward while kiting and hitting a player that’s chasing em without ever having to turn the camera and stop to deal damage. Also if a melee player is attacking a caster from the back or side, the caster does not need to face the attacker to cast a spell(the game automatically turns for you). It just makes the game feel awkward, so you are better off standing still and playing as if you were rooted, rather strafing around.

5. Gear doesn’t matter in PvP makes it extremely bland, you already have a 2.5 sec GCD, however with gear being normalized, you can’t stack skill speed to lower it, thus making the certain job feel sluggish and not fluid.