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  1. #1
    Player
    MrThinker's Avatar
    Join Date
    Jan 2019
    Location
    Ul'dah
    Posts
    902
    Character
    Jakaar Rakkin
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by purgatori View Post
    Anemos has gelled quite well with my way of playing, but whether that will continue to be the case for Pagos, Pyros, and Hydatos is uncertain.
    Pagos MIGHT be a bit less appealing for you, but Pyros is as good as (or even better in some opinions) than Anemos, especially because the Logos system it introduces can be a lot of fun to mess around with.
    (3)

  2. #2
    Player
    purgatori's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    302
    Character
    Purgatori Sakkara
    World
    Sophia
    Main Class
    Dark Knight Lv 92
    Quote Originally Posted by MrThinker View Post
    Pagos MIGHT be a bit less appealing for you, but Pyros is as good as (or even better in some opinions) than Anemos, especially because the Logos system it introduces can be a lot of fun to mess around with.
    Yep, MrHappy got me hyped for Pyros.
    (1)

  3. #3
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Would adding something like Guildleve have helped or hurt the leveling experience?
    (0)

  4. #4
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Dyvid View Post
    Would adding something like Guildleve have helped or hurt the leveling experience?
    No need imho

    Give it blue exp modifier for those who want to grind it out
    And add daily and weekly hunt slips for those who want to pace themselves a bit more with challenge log
    Adding crystal rewards at max levels so they are not useless and so people can get crystals daily without fates.

    Leves would definitely ruin it
    I know everyone is sittin on 99/99 and want to blast through content asap
    But leve the leves to the crafters and gatherers.
    (0)
    Last edited by Duskane; 01-25-2019 at 02:08 PM.

  5. #5
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Duskane View Post
    No need imho

    Give it blue exp modifier for those who want to grind it out
    And add daily and weekly hunt slips for those who want to pace themselves a bit more with challenge log
    Adding crystal rewards at max levels so they are not useless and so people can get crystals daily without fates.

    Leves would definitely ruin it
    I know everyone is sittin on 99/99 and want to blast through content asap
    But leve the leves to the crafters and gatherers.
    Well Guildleve were original designed to help players level up, basically in 1.0 you would group up, grab some Leves, then head out. Since Eureka is meant to tap into the FFXI / FFXIV 1.XX feel it would make since to have a similar method of play style.
    (0)

  6. #6
    Player
    Gaj85's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    102
    Character
    Cecilious Spina
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    I am trying to get myself to go back to Pyros because I want that elemental armor. I am just struggling to finish up, I am sitting at 42/50 for the logograms/mmemes or whatever they are called.
    (0)

  7. #7
    Player
    TakumiHarada's Avatar
    Join Date
    Sep 2018
    Posts
    147
    Character
    Fukudo Daisho
    World
    Kujata
    Main Class
    Conjurer Lv 54
    I don't understand why they're crawling back to the old-school grinding model which is completely out of date.
    It feels like playing a game 10-20 years ago while just looking around tells you traditional MMORPGs are dying already in today's world.
    And they just keep wasting resources updating it making the recent patches seriously lack volume.
    Bleh.
    (0)

  8. #8
    Player
    Crux's Avatar
    Join Date
    Oct 2011
    Posts
    53
    Character
    Crux Corvus
    World
    Leviathan
    Main Class
    Archer Lv 70
    Quote Originally Posted by Songwillow View Post
    I have been trying to figure out what the point of doing content with Eureka is.
    Your 405ilvl Eureka weapon and 390ilvl Eureka gear (5 materia slots). I have had a blast in Eureka, some people aren't used to the style of the zone. Yes, it is a grind but so is raiding to get weapons/gear, this an alternative route to gearing up, which I am thankful that they added to the game.
    (1)

  9. #9
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Crux View Post
    Your 405ilvl Eureka weapon and 390ilvl Eureka gear (5 materia slots). I have had a blast in Eureka, some people aren't used to the style of the zone. Yes, it is a grind but so is raiding to get weapons/gear, this an alternative route to gearing up, which I am thankful that they added to the game.
    They've always had alternatives, but this is by far the worst version of alternate by far. The biggest reason is that it is by far the most restrictive since it requires a narrow leveled party split across multiple zones with terrible design to do. All the "relic" weapons are grinds, but they were always diverse grinds. The same could not be said of Eureka, which primarily consists of repetitive grind with no variety to it. I seriously hope they never do anything like this again for end game weapons. They would have been better off just have people killing mobs in existing zones for 1000 random crystals. The whole point of the relic weapons was that it was something that you did not need to have an entire group of people dedicated to doing and Eureka took away that away.

    EDIT: I am including all of the first relic weapons including the "books" and I would definitely prefer something like that to Eureka. Please Square-Enix, never ever do something like Eureka for end game weapons ever again.
    (0)
    Last edited by Blanchimont; 03-14-2019 at 02:19 PM.

  10. #10
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Eureka is an experimental playground for the devs to try new ideas that benefit the game in the long run. The entire point of Eureka is to break the rules and see what can be done within the logic of the game. Some things worked (logos actions, BA interior), some things didn't (pagos, BA entry), and that feedback will be taken forward into shadowbringers and beyond to improve the rest of the game.

    Quote Originally Posted by Blanchimont View Post
    They've always had alternatives, but this is by far the worst version of alternate by far. The biggest reason is that it is by far the most restrictive since it requires a narrow leveled party split across multiple zones with terrible design to do.
    Levelling in all zones (maybe not hydatos?) is soloable, and even then I have gone into every single zone at all times of the day, and 9/10 it is populated enough to join a party and comfortably participate. I have always felt that anyone who says that party levelling is Eureka is difficult is either lying or is doing the content very wrong.
    (2)
    Last edited by Lambdafish; 03-14-2019 at 06:19 PM.

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