Quote Originally Posted by Lambdafish View Post
Eureka is an experimental playground for the devs to try new ideas that benefit the game in the long run. The entire point of Eureka is to break the rules and see what can be done within the logic of the game. Some things worked (logos actions, BA interior), some things didn't (pagos, BA entry), and that feedback will be taken forward into shadowbringers and beyond to improve the rest of the game.



Levelling in all zones (maybe not hydatos?) is soloable, and even then I have gone into every single zone at all times of the day, and 9/10 it is populated enough to join a party and comfortably participate. I have always felt that anyone who says that party levelling is Eureka is difficult is either lying or is doing the content very wrong.
If Eureka is a testing ground for devs, keep it out of the game. Keep it for testing. There's been barely anything done with Eureka and it's pretty much been just a repeat since the second zone.

Partying leveling is easy if you can actually find a party. Outside of maybe the first two weeks, the area is dead. Your party level gap is going to be 4 to 5 levels and it makes it impossible to grind mobs normally. With the data center split it has even gotten harder. You don't even have eight people in zone for a party anymore.

I never said Eureka is not soloable, but its soloable in the way you can solo Ifrit Extreme at level 70 or most FATEs. It's tedious and you're probably not getting what you're looking for. It is literally the worst designed of all the relic quests so far.