Well, I do not totally agree there. If this happens only through hefty optimisation and top tier gear (for instance, let say that having 390+ ilv) allows you to do "some" dps, I don't think this would be an issue. The healer being able to dps here could be seen as a reward for proper planing and good gear.
The current situation is a bit different. You may enter the content with minimim ilv and even without any kind of cd management with your group, still manage to spend at the very least 50%+ of the fight spamming dps skills.
(note that I said "at the very least")
Ramping up raid damage could be a solution if well done, but I don't think casting 20 more helios per fight will make the encounter more thrilling. On the other hand, the boss AA damage could be increased. While different healers will have different opinion on the matter, I don't see any difference (in term of gameplay) between spamming maleficIII on the boss or spamming benefic1-2 on a tank being wreck by heavy hitting AA.
This is what healer do in most mmo rpg and they don't see to have issue with it.
In WoW end game, a healer will spend 90% of its time healing, and not dpsing. At best they manage to squeeze a few DoT / powerful cd there and there. Every few seconds.
As an Ast for instance, I wouldn't mind having to spam the tank and only being able to squeeze a few malefic/dot there and there. (Bring Stella back as a 350 potency burst with a 12-15s cd)
As a side note : What FF raid design miss however is spot damage. It is very very hard that we have to heal 1-2 player only(not including tank). This is definitely something that would take away dps time without making us simply spam more medica/helios
This is actually a very interesting idea that could make tanking more interesting.An idea would could be something like Stagger from FFXIII? A Tank specific mechanic to let them boost the damage a boss takes after stacking up a specific amount of "Stagger" that they can improve the rate of stacking by utilizing role stats. If given visual feedback for improvement, then this could be an alternative to raw damage output that still leads to the one infinitely scaling variable, the TTK of a boss.
It still all revolves around dps, but I like the idea
I don't know about that, just taking Ast again as an example, the card system being only every 30s already keep my quite busy and it would obviously make Ast less unique (as a buffer)Then for healers... A suggestion I've heard is to give them buffs/debuffs to apply in lieu of damage to fill in the periods of time where spending GCD's on heals aren't necessary. Though, what these buffs/debuffs could be are tricky to think of, given that they need to be worthwhile to cast (I.e. They need to end up not only scaling from their stats, in a way that feels rewarding as you progress in gear, but also accomplish to the main objective of progression, which is making bosses die faster)
I also don't think that shooting buffs arounds on allies would make for a better gameplay, we're just changing what button we press.
I think that simply making healer more busy would work fine
1-What we need is basically make healer heal more
2-Give healer powerful and rewarding fillers
If your average party goes from healer spending 90% of their time dpsing to 30-40% while keeping an appreciable dps then we could have a win win situation. (I suppose)
In other words, I want to spend more time healing but still contribute to the party dps in an appreciable way. If I have to work really hard to barely do 1k dps, welp I would say any healer not trying to push the lastsavage won't bother. On the other hand if I can still do 2.5-3k by simply playing well and being slightly coordinated with my co-heal that would be nice.
Beside giving healers some sort of burst skill I don't see how that could be done.
On the other hand, giving healer decent dps when doing solo content wouldn't hurt either, it's kinda dull to cast 10 dps skill on 1 mob to get it down.
But healer are probably the hardest to... "fix". Because not every healer agree on the topic of wether or not we should dps.
No matter what they do, some will like it, some will hate it.



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