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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kalise View Post
    It's not really that Tanks and Healers WANT to DPS, it's just that, it's the only thing for them to do once they don't need to deal with encounter damage.

    Embracing it and giving them more ways to enhance their DPS, further shrinks the disparity between support role DPS and actual damage dealer DPS, with potential to invalidate all DPS classes by way of making them just flat out worse than just picking a bunch of Tanks/Healers who do the same damage but have more survivability/healing.

    Which is the crux of the "Tanks do too much damage" argument. Given that they already do approx 2/3 the damage that DPS classes do. Increase their damage much more and the lower tier DPS classes would be inferior to just running an additional tank...

    While at the same time, not really giving these players what they want. Tanks and Healers play these classes because they want to Tank or Heal. If they wanted to DPS, they'd play one of the many DPS classes.

    I've mained tanks for over 12 years, never has it been because I wanted to push out raw DPS (Even if that was the case in several iterations of several MMO's). But because I want to Tank. I want to be the front lines of a party, going toe to toe with the boss, being in control of positioning the bosses, timing defenses to mitigate abilities, picking up adds that go after allies (Also, in some games, interrupting and CCing enemies is a Tank focus mechanic to prevent certain AoE abilities from occurring). Why? Because I find that infinitely more fun than standing around trying to spam out the max DPS rotation and occasionally moving for mechanics (Which is why a lot of bosses that have little to no tank mechanics are lame af...)
    I didn't mean that part literally. As the topic has already discussed, tanks and healers naturally end up focusing on their dps output. And you didnt address the rest of my post, which was to work with that rather than against it.
    You wouldn't need to increase tanks DPS at all, just make it so acheiving their own optimal DPS requires using their tank skills.
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  2. #2
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Seraphor View Post
    I didn't mean that part literally. As the topic has already discussed, tanks and healers naturally end up focusing on their dps output. And you didnt address the rest of my post, which was to work with that rather than against it.
    You wouldn't need to increase tanks DPS at all, just make it so acheiving their own optimal DPS requires using their tank skills.
    But then you're just making their "DPS" skills redundant if to do optimal damage, you'd use tank skills.

    Then of course, it will still bring about concerns with Tank damage, given that Tanks are still looking at trying to get more STR on their Accessories because the defensive stats on them don't feel good to obtain when their impact is so minimal.

    It's also implied that there would be a DPS boost, especially since you mentioned stuff like high Enmity boosting certain skills potency, but that still doesn't actually make "Tank" skills worthwhile either, because you can get high Enmity by just doing a ton of damage in DPS stance.

    Then of course, even if you did make it so that Tanks used their "Tank" skills for damage output... They still have the issue of feeling like just DPS but with defence buttons to press rather than actual Tanks. Which, again, is not why people play Tank/Healer.
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