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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    If Tanks and Healers want to DPS, then embrance it and tie DPS increasing mechanisms into their role.

    Have skills or traits that deal more damage when you have more emnity.
    Have the a job gauge increase when you heal and be spent on offensive skills.

    Maybe the DRKs emnity combo could generate more blackblood.
    Maybe WARs Berserk could increase crit rate in line with enmity.
    Generate gauge in shield oath and spend it in sword oath.

    Lilies generated with healings spells could increase the damage of Holy.
    Gravity's damage could be modified based on how many aspected benefics and helios' have been used in the last 30s.
    (2)

  2. #2
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Seraphor View Post
    If Tanks and Healers want to DPS, then embrance it and tie DPS increasing mechanisms into their role.
    It's not really that Tanks and Healers WANT to DPS, it's just that, it's the only thing for them to do once they don't need to deal with encounter damage.

    Embracing it and giving them more ways to enhance their DPS, further shrinks the disparity between support role DPS and actual damage dealer DPS, with potential to invalidate all DPS classes by way of making them just flat out worse than just picking a bunch of Tanks/Healers who do the same damage but have more survivability/healing.

    Which is the crux of the "Tanks do too much damage" argument. Given that they already do approx 2/3 the damage that DPS classes do. Increase their damage much more and the lower tier DPS classes would be inferior to just running an additional tank...

    While at the same time, not really giving these players what they want. Tanks and Healers play these classes because they want to Tank or Heal. If they wanted to DPS, they'd play one of the many DPS classes.

    I've mained tanks for over 12 years, never has it been because I wanted to push out raw DPS (Even if that was the case in several iterations of several MMO's). But because I want to Tank. I want to be the front lines of a party, going toe to toe with the boss, being in control of positioning the bosses, timing defenses to mitigate abilities, picking up adds that go after allies (Also, in some games, interrupting and CCing enemies is a Tank focus mechanic to prevent certain AoE abilities from occurring). Why? Because I find that infinitely more fun than standing around trying to spam out the max DPS rotation and occasionally moving for mechanics (Which is why a lot of bosses that have little to no tank mechanics are lame af...)
    (0)