Quote Originally Posted by Dyvid View Post
K. So the problem isn't DPS, it's time. People want to be as fast as possible; this requires everyone to do their job. Tanks have to hold agro, healers have to heal, and DPS must yes DPS.

Since the OP picked dungeon as an example let's use that. Dungeon runs for years now have require the tanks to pick up two to three packs of mobs, hold them, while the healer keeps the tank alive and the dps burn through them as fast as possible. If the tank isn't holding agro, they aren't doing their job to peak performance. If tank dies, most likely healer is the weak link. And if it takes forever to kill the group, DPS are to blame. Optimize runs require a perfect circle.

The Devs give each role the tools they need to do their job and it works fine in FFXIV save for in role problems, but I have never been in a raid where the tank loses agro to dps. OP, I'm not trying to hate on you but that scenario you mention the tank wasn't doing his agro management correctly. Level and gear had nothing to do with it at your level because it's all sync'ed down to fit your group.

Tanks control the flow of battle, healers keep the party alive, and DPS are damage dealers.
What you actually wanted to say is and i'm talking about a standard DF party, which means people know a bit how to play their class: If the tank isn't holding hate, the dps didn't use their emnity controll skills since tanks in DF rarely drop tankstance. If the tank dies it is either the healer didn't heal enough, unlikely, the dps was so bad that the healer ran out of mana and the tank ran completly out of cooldowns, not unlikely, or the tank didn't use any cooldowns and was standing in every avoidable shit, which is the most likely scenario in DF.