Quote Originally Posted by EaMett View Post
As others have stated already. It's very common in MMOs for DPS to have to manage their aggro.
Not sure if this is related to the descriptions I gave to KaivaC earlier, but just to clarify, those were *legacy* mechanics. DPS managing threat in WoW died around the launch of SWP in TBC, over a decade ago now, when they buffed Consecrate on Paladins to the point that losing threat would be a challenge. Other tank classes followed suit. In other recent(ish) holy trinity MMOs I’ve played, DPS classes didn’t even have tools for threat management. It was all up to the tanks to use some combination of tank stances and/or increased threat moves to hold hate. Most of the time, much like say the Rage of Halone combo, these threat multipliers were so high that losing hate was pretty unimaginable. XIV is just more convoluted than many other games (just speaking in terms of threat management) in that the aggro combos are the things you try not to use more than absolutely necessary and the DPS jobs have kit to help deal with that reality.