I'm curious if anyone else has noticed that the game and many other MMOs have been going in the direction of DPS first tank/heals last. The crux of this has two primary issues.
1.) The developers of MMOs in general are caring less about tanks and healer then they do about DPS (development wise). Some even go as far as eliminating them altogether. (Tactical flashpoints for example).
2.) People tend to encourage dumb behavior in dungeons in favor of DPS. They want in and out of the instance as fast as possible and care very little about anything other then doing as much damage as possible.
I understand that the first issue is because more people want to dps than tank or heal because those jobs are actually difficult and the developer has to design the game around the largest player base for it to be commercially viable but this has lead to actually having to bribe people to heal and tank. You have a few dedicated main tanks and healers who actually enjoy doing it and do it well and by putting those people last in the hierarchy of development priority you eventually have even less people who want to do it and do it well. Just in the past two months I have had 3 friends that I invited to the game (one a wicked awesome tank from another MMO and two healers) leave the game because they noticed the same thing I have. Developers have paid more attention to the DPS classes (in hours of development) then the tank and healers. I recommended the game, invited them to play even gave them the money to purchase the game and all three left after only two months. The last straw for the tank was when the DPS refused to use cooldowns to drop threat (70's in 380 gear in Dzamel Darkhold and he was a fairly new player in crafted gear). After the RDM pulled aggro and killed the healer from the cleave he was chewed out for not holding threat. This wasn't the first time things like this happened it was just the last for him. experienced tanks could have held aggro but he wasn't experienced against dumb DPS burst dmg at lower levels and I explained to him it gets easier. However, RDM is a prime example of developers designing a class around high level and not taking into account how difficult it is for lower level characters to compete. Crappy DF runs have been more common for us then most people would imagine because most people aren't dungeon fiends and don't do 20 to 30 dungeons a day like we did or it could just be for the past few months we've had nothing but bad luck in the DF but I doubt that. It's no wonder they have to bribe people to tank and heal when the easiest job to do and in most cases the one that gets you the most commendations for the least amount of effort is DPS. I don't mind the hate I'm going to get for this post I really don't, I just hope they don't ruin the game the way others have by getting rid of tank and heals altogether. Given the way things have been going that seems inevitable.