Quote Originally Posted by NikolasCalypso View Post
Thanks for the replies, especially the ones that give more than a quick opinion. I think there are some exaggerations here, or I'd love to see a video or something because otherwise I must be healing wrong if for example I don't need to use GCD heals.


But anyway, here's a point that I have seen far less often.



Sure, everyone should be maximizing their performance by using tools like Diversion and such, but I'm curious how much you pull when running a dungeon. Hopefully we can at least agree that with 20% damage resistance it is possible to pull more (and not die) than without it. Do you find that pulling a bit less (say one group less) out of tank stance makes for a faster run than grabbing that extra group in tank stance?
I mean, I don't really know what more you expect from me. I'm not gonna go and record video evidence of the fact that regens and Benisons are just about enough to cover 95% of situations that the casual playerbase is going to run into.

What I am saying is that you can have your tank and eat it too. I run EXR with a PLD every day that pulls as deep as the walls allow, and goes into Sword Oath for spamming Total Eclipse. Tank defense values, and healer tools are so overpowered for that level of content that the only danger comes from both parties being fully negligent.

It comes down to good cooldown management.