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  1. #1
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    It's the same data presented differently. In the end we would gain nothing.
    (4)

  2. #2
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Molly_Millions View Post
    It's the same data presented differently. In the end we would gain nothing.
    Exactly.

    /like

    Does it matter that there is a "7" on an item instead of "7%"?

    Nope (Chuck Testa)
    (1)

  3. #3
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by DoctorMog View Post
    Exactly.

    /like

    Does it matter that there is a "7" on an item instead of "7%"?

    Nope (Chuck Testa)
    Yes because 7% is much higher than +7 :P

    Plus I agree haste gear is not a good idea.
    (0)

  4. #4
    % Gear definitely! Not only does it scale with level and to a certain point, that certain point is why you'd seek out better gear/food that has higher % cap per level range, which thus injects new life into the economy and better forms of itemization possible.

    Raw stat additions does nothing for us currently till you hit a very high number due to higher base, so percentages would actually be better for our high base stats.
    (0)