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  1. #1
    Player

    Join Date
    Mar 2011
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    Gridania
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    74

    Request for percentage based gear

    Title is pretty straight forward.

    Examples. Have a piece of gear, say a body piece that would specify something along the lines of "Attack Magic Damage +7%" or "Weapon Skill Damage +7%" as an example.

    You could even go as far as having a piece of gear say something like "Intelligence +2%." Either way I think it creates a lot of options.

    The whole reason seems kind of obvious. Having "Attack Magic Potency +7" doesn't drastically increase damage on attack magic spells. However, if it were to say "Attack Magic Damage +7%," then we could actually see that 7% boost. This would work toward the efforts of people complaining that gear does nothing.

    So, you couldn't say gear does nothing anymore! You can say it does a percentage more, and the numbers be justified.

  2. #2
    Player
    elreed's Avatar
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    Mar 2011
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    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    or simply increase the numbers of every piece
    (0)

  3. #3
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Yea agreed percentages would probably be a better way to convey information in general at least for comparing gear.

    There is nothing to stop having both though, for example percentage next to the stat in brackets.

    Right now it displays the gear stat and the difference in brackets (just change that difference to a percentage)
    (0)
    Last edited by Jinko; 02-25-2012 at 04:30 AM.

  4. #4
    Player
    Prox's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    59
    Character
    Prox Oni
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Haste % + gear please! Speed belt, Byakko's Haidate etc...
    (2)

  5. #5
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Prox View Post
    Haste % + gear please! Speed belt, Byakko's Haidate etc...
    They said no to this long time ago already, the developer saw that in FFXI as a huge mistake in decision and even if they do implement it they said they are going to make sure they wont make the same mistake again.
    (3)

  6. #6
    Player
    Prox's Avatar
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    Mar 2011
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    Limsa
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    59
    Character
    Prox Oni
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Reinheart View Post
    They said no to this long time ago already, the developer saw that in FFXI as a huge mistake in decision and even if they do implement it they said they are going to make sure they wont make the same mistake again.
    Wow really? I loved haste build in XI when it came to melee and especially with Utsusemi. They were high valued items in XI.
    (0)

  7. #7
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Prox View Post
    Wow really? I loved haste build in XI when it came to melee and especially with Utsusemi. They were high valued items in XI.
    And game breaking as well, depending on which side of the fence you were standing.
    (0)

  8. #8
    Quote Originally Posted by Prox View Post
    Wow really? I loved haste build in XI when it came to melee and especially with Utsusemi. They were high valued items in XI.
    Yeah I loved getting haste to the point where my Scythe was swinging almost at 1 hand speed Haste builds were great, the only problem was because haste was great to have people charged ridiculous amounts of gil for even 1% haste (Blitz Ring) when it didn't need to be so expensive lol.

    Funny enough, they didn't want haste here because it was a 'mistake in xi', but in xiv the stats are so awkwardly done that slow doesn't even really affect you, let alone getting a real boost from large stat increases through materia atm.
    (1)

  9. #9
    Player

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    Mar 2011
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    Besaid
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    5,019
    HQ used to be % based and look where it got us...


    in the end, % based or +stat based its all the same, one being higher % then another is the exact same as one being higher +stat then another

  10. #10
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    It's the same data presented differently. In the end we would gain nothing.
    (4)

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