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  1. #1
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Molly_Millions View Post
    It's the same data presented differently. In the end we would gain nothing.
    Exactly.

    /like

    Does it matter that there is a "7" on an item instead of "7%"?

    Nope (Chuck Testa)
    (1)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by DoctorMog View Post
    Exactly.

    /like

    Does it matter that there is a "7" on an item instead of "7%"?

    Nope (Chuck Testa)
    Yes because 7% is much higher than +7 :P

    Plus I agree haste gear is not a good idea.
    (0)

  3. #3
    % Gear definitely! Not only does it scale with level and to a certain point, that certain point is why you'd seek out better gear/food that has higher % cap per level range, which thus injects new life into the economy and better forms of itemization possible.

    Raw stat additions does nothing for us currently till you hit a very high number due to higher base, so percentages would actually be better for our high base stats.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    74
    Well, because of how large our stats are right now, even having +20 of a stat on a piece of gear is probably no more than a 2-3% increase in the given stat.

    So this is why there are always complaints about gear doing nothing. The whole idea with percentages is so you know exactly what you're getting.

    We either need this, or for stats to be lowered overall. But judging by the stats we can get on Materia, that's more than likely not going to easily happen any time soon.

    Also, for those that played Final Fantasy XI, we know the difference between something that said "Magic Attack Bonus +7" and "Magic Potency +7%"
    (0)
    Last edited by Lamentor; 02-25-2012 at 07:27 AM.

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    I like idea of percentage on unique gears so it will scales as we levelled up. That doesnt mean raw numbers is bad either, it will probably goes likr percentage is better until you can at least triple melds gears.
    (0)

  6. #6
    Player
    Baxta's Avatar
    Join Date
    May 2011
    Posts
    101
    Character
    Baxta Chumblewit
    World
    Ragnarok
    Main Class
    Samurai Lv 70
    Aside from scaling, %+ gives min/maxers a fun time figuring out optimum payouts. Personally I'm not really fussed if it is there or not though.
    (0)

  7. #7
    % does seem lovely to me
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    74
    It also gives more gear choices. Especially if you match certain things with solid stats. Like having a body piece with a solid stat, mixed with legs that have a % stat, just as a rough example.

    Then we can have arguments such as "so and so set is better, and here's why!" Instead of "hey gais, we killed Ifrit in swim suits!"

    And as someone said earlier, it makes scaling gear make more sense. I think of tamas and rajas ring, where the stat rose as you gained levels. It was a good idea that was rarely used.

    Also, having percentage based gear can maybe be unique to end game content. It's definitely going to boost you in ways that materia can not. BUT, it'll make you want to match certain materia to make the best out of your percentage based gear. I think it's a much better idea seeing STR+9% on a body piece, compared to STR+30 on one, just as an example. It'll make people aim for certain melds, and in my opinion, satisfy the epeen players, as well as the casual players.
    (2)
    Last edited by Lamentor; 02-25-2012 at 02:08 PM.

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